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    <job>
        <title><![CDATA[Development Director - Environment Art]]></title>
        <description><![CDATA[Title: Development Director - Environment Art
Location: California-Foster City
Development Director for the Environment Art Team

At Sledgehammer Games we have created a state of the art game studio, made up of some of the most talented developers in the industry. We're looking for the best and the brightest to join us, as we develop an action title in the Call of Duty franchise. 
RESPONSIBILITIES
Provides high level support of game development from concept to release. Responsible delivering a product which meets set time, budget and quality requirements.  Drives process improvements. Reports to the Sr. Development Director.
People Management:
* Establishes and maintains a productive and communicative working environment.
* Manages the Environment Art Team and ensures they receive timely performance reviews, training, guidance and career counseling.
* Ensures resources are effectively utilized.
* Performs daily rounds on team. 
Project Management:
* Creates and maintains project management plan including and documentation including schedule, budgets, resource allocation and risk list/mitigation strategy.
* Forecasts equipment and staffing needs for project.
* Ensures project is on schedule/within budget. 
External Relations:
* Maintains a productive working relationship with product publishers and provides updates on budgets, schedules, game builds, marketing materials, and milestone drops.
* Responsible for successful liaisons with external QA resources
* Responsible for managing outsourcing partnership for your department 
Development Process:
* Promotes a development process focused on quality product.
* Maintains product schedule.
* Derives long-term schedule including long-term planning meetings and estimation of large scheduled items.
* 2-3 shipped AAA titles in a production and/or dev management role
]]></description>
        <link><![CDATA[http://jcnlx.com/a822249c9d5d42d9a81704b6d056b760105]]></link>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Foster City, CA, 94404, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Gameplay Systems Engineer]]></title>
        <description><![CDATA[Title: Gameplay Systems Engineer
Location: California-Foster City
At Sledgehammer Games we have created a state of the art game studio, made up of some of the most talented developers in the industry. We&#39;re looking for the best and the brightest to join us, as we develop an action title in the Call of Duty franchise.
Sledgehammer Games is looking for an exceptional gameplay systems engineer to join our talented team. The candidate will be involved in the creation of gameplay related features for an unannounced high-end console title, bringing areas such as the camera system and character development to a new level.
Responsibilities
·     Design, write, debug and refine gameplay systems and features, tools and infrastructure.
·     Take ownership of the technical aspects of game camera and character visualizatoin.
·     Work with content creators and other programmers to ensure camera features are correctly integrated into overall game.
·     Implement new and enhance existing gameplay systems and features according to the needs of the project.
·     3 years programming experience.
·     Demonstrated proficiency in and knowledge of C/C , data structures, performance, and multi-threaded programming techniques.
·     Contributed extensively to the development of two or more shipped games, PC or console.
·     Knowledge of common data structures and algorithmic solutions.
·     Thorough knowledge of software design practices including modular architecture, event-driven architecture, software design patterns and object-oriented design.
·     Ability to quickly understand and work with internal and externally developed code.
·     University-level degree in Computer Science or related field.
·     A strong passion for video games of many kinds.
Recommended
·     Experience with computer game technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detection.
·     Working knowledge of 3D Math.
·     Demonstrated ability to write clean, readable, portable, reliable, and optimized code on current-gen consoles.
·     Contributed extensively to the development of gameplay for at least one shipped console game.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Foster City, CA, 94404, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Tools Coordinator-VV]]></title>
        <description><![CDATA[Title: Tools Coordinator-VV
Location: New York-Albany
Tools Coordinator
Vicarious Visions, developer of numerous award winning games, includingGuitar Hero: On Tour and Marvel: Ultimate Alliance 2,is seeking a passionate, motivated, and experienced Tools Coordinator. The Tools Coordinator is primarily responsible for tracking tools, maintaining schedules, and ensuring that there is clear communication between the tools group and the development teams for all projects. The Tools Coordinator will report directly to the Tools Lead and act as a liaison between the tools team and the rest of the studio.
Responsibilities:
* Run daily status meetings.
* Track and publicize progress of tasks.
* Attend meetings and take notes for the tools team.
* Meet daily with the Tools Lead to assist with administrative duties including scheduling meetings, planning reviews, and prioritizing requests.
* Work with the tools group and development teams to gather feedback and requirements for future and current tools.
* Build an understanding of user perspectives on tools.
* Maintain clear lines of communication between the tools group and stakeholders. Stakeholders include game development teams, other technology teams, producers, and upper management.
* Proactively seek out feedback from game teams to ensure tools are filling their needs.
* Attend game team meetings and act as an interface for the tools team.
* Hold launches and post mortems with the tools group to continue to enhance the tools development process.
* Cultivate tools team morale and level of individual engagement.
* Track milestones and deliverables.
Qualifications:
* Excellent written and verbal communication skills.
* Bachelors Degree or equivalent work experience
* Proven ability to work under rapid development cycles.
* Strong organizational skills.
* Quick learner.
* Ability to follow technical discussions.
* Approachable and friendly customer-focused demeanor.
* Well versed in Microsoft Excel and Word
* A good eye for identifying possible problems in the future
* Able to multitask and follow up on tasks until completion
Come work with us on our exciting new titles! We offer a modern work environment, an outstanding compensation and benefits package, a fun, team environment, impressively affordable living, and an exceptional quality of life! Please apply atwww.vvisions.com]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Scripter Intern-Raven]]></title>
        <description><![CDATA[Title: Scripter Intern-Raven
Location: Wisconsin-Madison
Scripter Intern
Raven Software is a market-leading and award-winning computer game software developer based in Middleton, Wisconsin. Raven is the developer of numerous award winning games includingQuake IV, X-Men Origins: Wolverine,andMarvel: Ultimate Alliance. Raven is seeking a passionate and motivated Scripter Intern for the 2010 summer. 
Raven Interns perform various support tasks for game development professionals. You will have the opportunity to work with a team of Programmers, Artists, and Designers on a high profile project. Potential platforms you may have the opportunity to work on include PS3 and/or XBox 360.
Description:
* This position typically involves using specialized tools to edit game data and mission scripts, working with an overall game design as well as specific scenario designs established by others. These scenario designs are provided by the project's lead designer or by a Mission Designer.
* Implements features within a draft mission design.
* Building of complex missions, mini-games and interactions for the creation of enjoyable game play experiences are the major responsibilities of a scripter.
* Prioritization skills are necessary as much of the work is interruption driven.
* Must work well in a team of other scripters; as sharing information and ideas is absolutely necessary.
Qualifications:
* Knowledge of a variety of types of games
* Demonstrated programming skill, preferably in at least one of the following languages: C, C , C#, Java
* Pursuing a bachelor's degree in computer science or closely related field 
* Previous industry game development experience is not necessary.
* Previous personal game programming projects are expected. 
* A passion for developing for high quality games.

Come work with us on our exciting new titles! We offer a gorgeous work environment with state-of-the-art workstations, including 3d scanners and motion capture halls; a paid internship; a fun, team environment; and an exceptional quality of life! Please submit your resume and portfolio atwww.ravensoft.com.
]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Madison, WI, 53789, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Gameplay Programmer Intern-Raven]]></title>
        <description><![CDATA[Title: Gameplay Programmer Intern-Raven
Location: Wisconsin-Madison
Engineering Intern
Raven Software is a market-leading and award-winning computer game software developer based in Middleton, Wisconsin. Raven is the developer of numerous award winning games includingQuake IV, X-Men Origins: Wolverine,andMarvel: Ultimate Alliance. Raven is seeking a passionate and motivated Engineering Intern for the 2010 summer. 
Raven Interns perform various support tasks for game development professionals. You will have the opportunity to work with a team of Programmers, Artists, and Designers on a high profile project. Potential platforms you may have the opportunity to work on include PS3 and/or XBox 360.
Responsibilities:
.     Implementation of software in C  and other languages.
.     Debugging of software.
.     Participate in design and code reviews.
.     Follow group standards and best practices.
.     Seek guidance from more experienced programmers when working in new areas.
.     Design and write software under the direction of the lead programmer.
.     Track personal tasks and consult with the lead programmer on tasks progress.
.     Document designs, tools, and code developed.
.     Collaborate with artists and designers on the requirements and design of tools and systems.
Qualifications:
.     Currently pursuing a Bachelor's degree in Computer Science, or related field.
.     Experience developing games for personal or class projects.
.     Strong aptitude in math.
.     Expert in the C  language.
.     A positive attitude and desire to work on a team.
.     A strong desire to understand the technical aspects of creating a game.
.     Interest in expanding knowledge of different game technologies and systems
.     Be prepared to provide a coding demo, preferably showing a small but complete game project.
.     A passion for developing for high quality games.
Come work with us on our exciting new titles! We offer a gorgeous work environment with state-of-the-art workstations, including 3d scanners and motion capture halls; a paid internship; a fun, team environment; and an exceptional quality of life! Please submit your resume and portfolio atwww.ravensoft.com.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Madison, WI, 53789, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Art Manager-Vicarious Visions]]></title>
        <description><![CDATA[Title: Art Manager-Vicarious Visions
Location: New York-Albany
ART MANAGER
Ensure company artists meet expectations for art quality and direction. Help create an advocacy for artist needs and development, increase awareness and capability of artistic processes and to increase specific competency within individuals. Ideal candidate for the position will have 10 years or more experience in art leadership with a recognized high level of artistic achievement and demonstrated success as a leader of people. The position requires an excellent knowledge of product development practices within the games industry, a thorough understanding of 2D and 3D art processes, the desire to mentor and develop other artists and a desire for ensuring a broader understanding of business practices as it relates to quality expectations for art and processes required to deliver at a very high level.

Job Description:
* Manage a staff of artists from Senior Level Artists, Lead Artists, Art Directors, Technical Artists to Junior.
* Develop annual plan for, oversee and ensure artist training programs to build overall group capabilities.
* Mentor artists in leadership, skill development and quality standards.
* Develop individual career paths through goal planning and positioning for success.
* Oversee the hiring of artists. Active participation in portfolio reviews, technical screens, and on-site interviews. Work with Human Resources/Recruiter to facilitate rapid positioning for project and company needs.
* Develop the art direction capabilities of lead artists for smaller projects and art directors for larger projects.
* Collaborate with peer art group manager to develop and improve the effectiveness of the project review   process within the art group.
* Collaborate with peer art group manager to develop annual plans and objectives for the group
* Model and reinforce professional attitudes and relationships with clients among staff. 
* Provide advocacy for artist needs and development. 
* Collaborate with production management to develop plans to address common issues.
* Facilitate idea and process sharing among artists.
Responsibilities:
* Meet regularly with other managers to communicate art needs and issues, and to plan for implementation.
* Work with individual artists to identify and agree on annual objectives. Track success/progress through 1:1 meetings throughout the year.. Perform year-end performance evaluations. Monitor performance on a project by project and quarterly basis. Ensure appropriate documentation. At least twice a year develop and execute annual development plan for the art group. (through training, resource planning and global art community forums).
* Research industry standards, and work with peer managers to develop a strategy to increase the company&#39;s artistic quality.
* Work directly with production management to communicate customer and company goals for artistic standards.
* Develop group plans for increasing art skills, training, tools needs and internal relationships.
* Hiring of new artists and retaining key performers within the company.
Qualifications:
* Must have 10 or more years experience in game development in an artistic leadership capacity.
* 5 Years direct experience in a leadership capacity: employee selection, performance management and goal setting, coaching and training/development.
* Must possess a solid knowledge of production life cycles and demands.
* Must possess a solid knowledge of various art processes from art-related industries, such as traditional film or animation.
* Must have a passion for sharing and mentoring art methodologies with fellow artists.
* Ability to communicate. Strong written, and verbal skills.
* Bachelor&#39;s degree or equivalent art production experience. Masters in Fine Arts preferred but not required.]]></description>
        <link><![CDATA[http://jcnlx.com/90f19ff88484444c8711c63f292d1974105]]></link>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Administrative Assistant (13 month Maternity Leave)]]></title>
        <description><![CDATA[Title: Administrative Assistant (13 month Maternity Leave)
Location: BC-Vancouver
(13 Month Maternity Leave, starting April 1, 2010 to May 1, 2011)
You&#39;re responsible for providing day-to-day administrative support for our General Manager as well as general administrative tasks around the office. This will include covering reception three days of the week.
Administrative Responsibilities Include:
·     Assistant to the GM (calendar, calls, schedules, notes, meeting attendance)
·     Maintaining, coordinating and organizing the Operations (Ops) Team meeting schedule (including taking minutes and following up on action items)
·     Processing expense reports using Oracle
·     Preparing internal and external correspondence which include meeting minutes, townhall agendas, document storage and filing
·     Keeping abreast of management issues, concerns and needs and bringing it to the GM and/or Ops attention
·     Reception coverage 3 days a week (answering and filtering calls, courier, mail distribution and general welcome to all guests)
·     Managing travel for the company (booking and reconciling)
·     Coordinating registration for conferences / events
·     Corresponding with Activision legal department for contract requests and Non-Disclosure agreements
·     Filtering and processing media and fan requests
·     Handling donation / event requests
·     Coordinating and organizing company wide events (such as the company townhall meetings and social events)
·     Updating Radical&#39;s internal and external website (working closely with Marketing and IT)
·     Fielding and responding to general employee questions and suggestions
We&#39;re looking for someone who has at least 3 years work experience as an Administrative Assistant. You&#39;ll need to be comfortable dealing with and handling confidential and sensitive information. Other qualities and skills that we look for:
* Excellent knowledge of getting around a computer (Outlook, MS Office, setting up for conferences / presentations)
* Attention to detail, organized and ability to multi task (keeping track of multiple requests)
* Self starter with ability to work under minimal supervision
* Reception experience and comfortable dealing with the public (visitors, media, etc) both in person and over the phone]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Vancouver, BC, CAN]]></location>
    </job>
    <job>
        <title><![CDATA[Finance Manager]]></title>
        <description><![CDATA[Title: Finance Manager
Location: Minnesota-Eden Prairie
Job Title:Finance Manager
Reports To:Controller
Department:Activision Minneapolis Publishing
Activision Minneapolis:
Great games start with great people. Join Activision Minneapolis to help take some of the biggest brands in the business to the next level. Our portfolio of interactive entertainment software includes hit video games Bakugan, Monster Jam, Cabela&#39;s, Rapala, iCarly and many more household names. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success oriented, proven high achiever, we want to hear from you.
Job description:
This position is primarily responsible for providing financial support to the Business Unit. This is a key contributor within the Activision team with responsibility for AMP&#39;s financial close, reporting and analysis, project accounting as well as the Annual Operating Plan (AOP) and periodic forecasting. This &quot;hands on&quot; position ensures that accounting transactions are performed in a controlled, timely and accurate manner, and that reporting is accurate, meaningful and on time. This individual will also work on a variety of projects as an individual contributor.
Duties and Responsibilities:   
* Drive improvements to operating margin by identifying net revenue growth and cost saving opportunities
* Deliver accurate, timely and complete monthly and quarterly financial information in accordance with ATVI corporate guidance. 
* Provide leadership in the development of short and long term financial planning including the annual operating plan, periodic financial forecasting, and the three year operating plan
* Provision standard and ad hoc financial information to all AMP cost centers to optimize their decision making processes and to allow them to identify and resolve deviations from AMP operating plans 
* Play an active role as finance representative in various activities
Position Qualifications:
a)  Education: 
o    B.A., Accounting or Finance
o    CPA / MBA a plus
b)  Special Knowledge or Skills:
o    Excel knowledge required
o    Oracle experience a plus
o    Hyperion experience a plus
o    Video gaming enthusiast or knowledge of the gaming industry a plus

c)   Prior Experience: 
5-8 years of progressively responsible experience in financial analysis, planning, accounting, and/or reporting roles (Software, Consumer Packaged Goods, or Retail industry a plus) 
]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Eden Prairie, MN, 55346, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Treasury Intern]]></title>
        <description><![CDATA[Title: Treasury Intern
Location: California-Santa Monica
The intern will be responsible for daily cash management, financial analysis, bank balance analysis, reconciliation and documentation, investment journal entries as well as special projects as assigned. Additionally the intern will have exposure to corporate investments, FX strategies, risk management and global cash pooling.
* Strong educational background working toward an MBA (or relevant degree)
* Experience or background in financial analysis
* Excellent analytical, verbal, and written skills
* Strong MS-Excel skills
* Extremely organized and detail oriented
* Excellent interpersonal and relationship management skills
* Ability to analyze a variety of data
* High degree of comfort managing multiple projects and ability to work independently
* Comfortable working in a fast-paced environment]]></description>
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        <guid isPermaLink="false"><![CDATA[activision-FIN00004V]]></guid>
        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Senior Manager, Corporate Accounting & Consolidation]]></title>
        <description><![CDATA[Title: Senior Manager, Corporate Accounting & Consolidation
Location: California-Santa Monica
Great Games Start with Great People! 
This is a significant time in our company&#39;s history - and one of the most exciting times to join us!
Activision Blizzard, headquartered in Santa Monica, CA, is the premier international publisher of interactive entertainment software. Activision Blizzard&#39;s portfolio includes best selling video games such as Guitar Hero, Call of Duty and Tony Hawk, as well as Spiderman, X-Men, Shrek, James Bond, and Transformers, in addition to Blizzard Entertainment&#39;s StarCraft, Diablo and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
Activision Blizzard is the umbrella organization over Activision and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities and Sales.
Basic Function:
The Senior Manager of Corporate Accounting &amp; Consolidation is responsibleto bring Together all the General Ledgers world wide and Arrive at Corporate View and perform Corporate Accounting functions.The position requires a highly motivated individual with a proven background in Corporate Accounting and Group Consolidation. The position also requires a fundamental knowledge and experience with general accounting, month end close procedures, eliminations and consolidations, accounting policy/concepts, controls, analytics, foreign currency issues and working with external auditors. This position reports to the Director of Financial Reporting.

The position requires working closely with the Corporate Transaction Accounting group and Global Territory and Business Unit Controllers and their teams to ensure world wide Trial Balances are validated prior to consolidation, Intercompany transactions are matched accordingly, eliminations and foreign exchange entries are booked, Corporate Allocations are run successfully and accurately, and any GAAP &amp; IFRS adjustments entries are executed. This person will be expected to lead the coordination and consolidation for all monthly and periodic financial reporting deliverables and the integrity of the world wide general ledger.

Duties and Responsibilities:  
-     Ensure integrity of global account balances as a matter of course and in connection with Management, SEC &amp; IFRS reporting 
     reviews.
-     Manage monthly global accounting closes including preparation and communication of global close calendars, coordinating upload 
     of monthly trial balances, monitoring close progression and acting as the global point person for related inquiries.
-     Review Corporate Balance Sheet and ensure regional / territories Balance Sheet reconciliations are completed timely and in
     accordance with SO X
-     Manage accounting entries for Corporate transactions, e.g. bonus accruals, global FX, global intercompany, etc.
-     Perform accounting functions for International Holdings Company
-     Be the point person for accounting policy interpretations for the territories and business units
-     Manage global translation/consolidation process and Hyperion actuals loads in accordance with close calendar.
-     Coordinate and review of monthly global reporting packages.
-     Coordinate and review group and corporate intercompany eliminations and reconciliations. Ensure compliance with global 
     entrepreneur structure. Perform global intercompany and elimination reconciliation.
-     Generate and process Corporate allocations, review for accuracy and completeness, support explanations to business unit and
     territory management.
-     Record and manage disposition of quarterly top-side entries.
-     Manage daily and period FX rate processes and monitor compliance with current FX policies. Recommend process/policy
     changes as needed.
-     Participate as a key stakeholder in all Oracle-related activities such as changes to the global chart of accounts, sets of books, entity
     reporting hierarchies (Non-GAAP, US GAAP and IFRS), user access (security), consolidation mappings and other
     processes/controls.
-     Assist with the submission of IFRS consolidated financial statements and schedules to Vivendi SA
-     Manage staff of one senior accountant.
-     Manage external quarterly review and annual audit processes.
-     Play a key role in global financial and accounting process improvements
-     Participate as a key stake holder in future financial software implementations.
-     Establish continuous monitoring controls, process/policy documentation and global checklists.
-     Special projects as required.
-     Perform other duties as required.
Educational Requirements: 
* University degree (accounting/business economics/business accounting) 
* CPA Accounting qualification
Special Knowledge, Skills:(Tools and Technology, Technical Skills)
* Good Analytics &amp; ERP knowledge and experience in implementation of new Finance software
* Oracle, Hyperion and Discoverer experience preferred
* Strong &amp; advanced excel skills

Qualifications and Requirements: 
* Successful 5-7 years track record in a multinational company in the areas of head office level within reporting, consolidation and accounting
* Two to five years of month end close and consolidation experience required.
* Solid US GAAP knowledge, foreign GAAP and IFRS a plus
* Very precise and accurate working style
* Zero mistake mentality
* Attention to detail
* Ability to multi-task and work in a fast-paced environment
* High analytical competences
* Good communication and motivation skills
* Strong management skills
* High flexibility, energy level and commitment
* Sound judgment, good relationships with people, initiatives and resourcefulness, dependability and proper communication skills are key elements for this person to possess in order to be successful in the function

Physical Requirements:
The position requires the ability to perform essential job functions which may typically include sitting; walking; standing; bending; use of hands to type, handle or feel, reach with arms or hands, stoop, kneel, talk, see, hear and carry light items such as papers, notebooks, pens, etc. May also require occasional travel by car or plane.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Customer Support Representative - Dayshift]]></title>
        <description><![CDATA[Title: Customer Support Representative - Dayshift
Location: California-El Segundo
Activision, the publisher of the hit franchises Call of Duty® and Guitar Hero®, is looking for passionate gamers who enjoy helping people to join our Customer Support team. If you are an avid gamer and have excellent communication skills, come be a part of our team and help us support great games!
RESPONSIBILITIES:
* Provide customer service to consumers in a timely and professional manner by interacting over the phone and corresponding via Internet support
* Quickly identify and aid consumers with technical problems, warranty and game issues
EXPECTATIONS:
* Reliability
* Ability to work professionally with consumers via phone and Internet support
STATUS: Temporary employment
WORK FREQUENCY:  40 hrs/wk, weekends and overtime as needed
DURATION:  Varies
SHIFT: Dayshift 8:30am-5:30pm
OPEN POSITIONS: 5
SALARY: $10.00/hr
You must have the following in order to be considered.
* 18 years of age or older
* High school diploma or equivalent
* Strong PC hardware/software knowledge
* Strong interest in PC video games
* Interest in console video games
* Ability to work a designated schedule
* Excellent listening, written and oral communications
DESIRED QUALIFICATIONS - The following are not required to be considered, but are beneficial.
* Strong PC troubleshooting skills
* Previous technical support experience
* Previous call center experience
* Familiarity with High Definition home theater equipment
* Hardcore gamer
* Experience with current console gaming platforms
PHYSICAL REQUIREMENTS:
The position requires the ability to perform essential job functions which may typically include sitting; walking; standing; bending; use of hands to type, handle or feel, reach with arms or hands, stoop, kneel, talk, see, hear and carry light items such as papers, notebooks, pens, etc. May also require occasional travel by car or plane.
Note: The Customer Support Representative will be hired as a Volt employee working on-site at Activision as the client. The employment relationship and any employment related questions or concerns will be managed by Volt as the employer. Employment with Volt is contingent upon an acceptable background investigation and training period. All employees must submit to a seven-year multi-county and separately held misdemeanor court search and seven-year federal criminal search.
Thank you for your interest in working at Activision. Only applicants that have been selected for an interview will be contacted. There are no part time or internship positions available. Sorry, relocation is not offered.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[El Segundo, CA, 90245, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Customer Support Representative - Graveyard Shift]]></title>
        <description><![CDATA[Title: Customer Support Representative - Graveyard Shift
Location: California-El Segundo
Activision, the publisher of the hit franchises Call of Duty® and Guitar Hero®, is looking for passionate gamers who enjoy helping people to join our Customer Support team. If you are an avid gamer and have excellent communication skills, come be a part of our team and help us support great games!
RESPONSIBILITIES:
* Provide customer service to consumers in a timely and professional manner by interacting over the phone and corresponding via Internet support
* Quickly identify and aid consumers with technical problems, warranty and game issues
EXPECTATIONS:
* Reliability
* Ability to work professionally with consumers via phone and Internet support
STATUS: Temporary employment
WORK FREQUENCY:  40 hrs/wk, weekends and overtime as needed
DURATION:  Varies
SHIFT:Graveyard 12:00am-9:00am
OPEN POSITIONS: 2
SALARY: $11.00/hr
You must have the following in order to be considered.
* 18 years of age or older
* High school diploma or equivalent
* Strong PC hardware/software knowledge
* Strong interest in PC video games
* Interest in console video games
* Ability to work a designated schedule
* Excellent listening, written and oral communications
DESIRED QUALIFICATIONS - The following are not required to be considered, but are beneficial.
* Strong PC troubleshooting skills
* Previous technical support experience
* Previous call center experience
* Familiarity with High Definition home theater equipment
* Hardcore gamer
* Experience with current console gaming platforms
PHYSICAL REQUIREMENTS:
The position requires the ability to perform essential job functions which may typically include sitting; walking; standing; bending; use of hands to type, handle or feel, reach with arms or hands, stoop, kneel, talk, see, hear and carry light items such as papers, notebooks, pens, etc. May also require occasional travel by car or plane.
Note: The Customer Support Representative will be hired as a Volt employee working on-site at Activision as the client. The employment relationship and any employment related questions or concerns will be managed by Volt as the employer. Employment with Volt is contingent upon an acceptable background investigation and training period. All employees must submit to a seven-year multi-county and separately held misdemeanor court search and seven-year federal criminal search.
Thank you for your interest in working at Activision. Only applicants that have been selected for an interview will be contacted. There are no part time or internship positions available. Sorry, relocation is not offered.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[El Segundo, CA, 90245, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Materials & Logistics Manager]]></title>
        <description><![CDATA[Title: Materials & Logistics Manager
Location: California-El Segundo
Great Games Start with Great People! 
This is a significant time in our company&#39;s history - and one of the most exciting times to join us!
Activision Blizzard, headquartered in Santa Monica, CA, is the premier international publisher of interactive entertainment software. Activision Blizzard&#39;s portfolio includes best selling video games such as Guitar Hero, Call of Duty and Tony Hawk, as well as Spiderman, X-Men, Shrek, James Bond, and Transformers, in addition to Blizzard Entertainment&#39;s StarCraft, Diablo and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
Basic Function:
The Materials and Logistics Manager will manage service spares forecast on a quarterly basis and communicate with the operations planning team working with the factories. This position will ensure the necessary sparing is available to meet/support the current customer base in all territories working closely with the distribution and logistics partners. The Materials and Logistics Manager will maintain a close working relationship with the design studios and program managers as well as account managers to stay abreast of any additional support requirements which may require an increase in the current sparing. This role will also provide management oversight with reverse logistics partners to ensure they are provided with the latest information on new service support areas and requirements to meet new customer support requirements.
Position Responsibilities:   
* Develop appropriate inventory goals and objectives and ensure that current shippable inventory is maintained at all satellite stocking locations.
* Develop inventory requirements on a quarterly basis and work closely with the operations team to ensure delivery is met.
* Maintain asset recovery records and ensure that assets are properly returned and dispositioned.
* Provide management oversight of all logistics partners for the shipment of warranty replacement and reverse logistics globally.
* Work with the service organization, operations and the design studios to ensure new product sparing is properly stocked in all locations prior to launch.
* Ensure that inventory levels are managed and excess and obsolete inventory goals and objectives are met.
* Ensure budget is defined and either met or below target in regards to revenue and expenses
* Ensure outsourced contracted vendors are properly selected and negotiated with, to best benefit the company and the customer's needs
Principal Working Relationships:
* Technical Operations within Customer Support
* Service Readiness within Customer Support
* Field Operations (future state)
* Some interactions with QA Leadership
* Operations - Supply Chain and Manufacturing
* Hardware Business Units - Guitar Hero and Tony Hawk
* 5-9 years of related experience, with 3 years of management experience.
* Must have Customer Service experience; consumer electronics strongly preferred.  
* Must have RMA, CRM and ERP experience as well as P&amp;L financial knowledge.
* Typically requires a BS/BA degree. CPIM certification is a plus.
* Must have forecasting, budgeting and vendor management experience.
* Knowledge and understanding of the specific characteristics of doing business in a global market.
* Must understand the requirements of each geographic region being supplied with materials and understand customs and import/export requirements, being the interface between Activision and global service partners.
* Ability to travel and attend meetings in each geographic location when needed.
* Strong interest in video games; being a gamer is a plus!]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[El Segundo, CA, 90245, USA]]></location>
    </job>
    <job>
        <title><![CDATA[FX Artist]]></title>
        <description><![CDATA[Title: FX Artist
Location: California-Foster City
At Sledgehammer Games we have created a state of the art game studio, made up of some of the most talented developers in the industry. We&#39;re looking for the best and the brightest to join us, as we develop an action title in the Call of Duty franchise.
Description: 
* Candidate must have experience in creating real-time and/or rendered particle systems and geometry or texture effects within the technical design parameters of a game engine, and the ability to work from concepts and collaborate with the environment team to create visually stunning results.
* The successful candidate will create all aspects of 2D and 3D game effects. This includes particle systems, animating textures, polygonal effects meshes and assets that may be used procedurally by programmers.
* May contribute to design and/or conceptualization efforts as needed.
* Will create billboard particle systems for game engine using proprietary tools.
* Will also work closely with programmers to ensure visual quality of procedural effects.
* Additional responsibilities include simulating and rendering animations of in-game effects as proof-of-concept for current and future hardware.
* Candidate must have the ability to create realistic effects such as fire, smoke and explosions using limited game resources.
* 3 years of professional experience
* Fluent knowledge of Maya (knowledge of Maya fluids a plus) and Photoshop.
* Professional experience with modern shader effects (e.g. specular maps and normal maps).
* Avid and passionate gamer
* Possesses excellent attention to detail, self-initiative and follow-through
* Has shipped at least one game
* Experience with billboard particle effects.
* Strong technical aptitude related to 3D tools and game engine technologies.
* Ability to model and texture in 3D a plus.
* Experience with programming or scripting languages a plus.
* Experience with creation of front-end UIs a plus.
* Experience with programming or scripting languages a plus.
* Experience with motion picture quality rendered effects a plus.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Foster City, CA, 94404, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Senior Character Artist]]></title>
        <description><![CDATA[Title: Senior Character Artist
Location: BC-Vancouver
Job Title:   3D Character Artist (Senior)             Reports To: Art Director
Division/Department:Production
Basic Function:
Creates low poly and high poly 3D models.
Duties and Responsibilities:  
-     Works with art director to understand art direction and style requirements; provides direction to less experienced artists
-     Works with concept artist to ensure that translation from 2D to 3D captures the look and feel
-     Understands the needs of animation team and ensures that model functions as requested
-     Collaborates with shader artist to create and tune shaders
-     Create normal maps and high quality textures
-     Creates model with clean topology (i.e. efficient mesh)
-     Has solid understanding of pipeline and workflow required for creating characters and uses this understanding to anticipate potential problems
-     Understands memory constraints and works in proactive manner to ensure they are met
-     Polishes work as needed; assists less experienced artists
-     Receives feedback and modifies work based on direction
-     Helps establish art style and quality levels
-     Ensures consistency and quality of own work and assists less experienced artists as needed
-     Understands memory and frame-rate budgets and works within those constraints
-     Uses in-house tools as appropriate; provides feedback to improve the tools
-     Pushes for the development of processes and technology; focuses on best practices
-     Follow schedules and meets deadlines
-     Proactively recognizes potential problems and works to limit risk
-     Understands how the game engine interacts with the different consoles and makes decisions based on that understanding
-     Troubleshoots and seeks solutions; assists less experienced artists with troubleshooting
-     Participates in scrum meetings and presents own work
Principal Working Relationships:
Works with Art Director, concept artists and animation team to establish scope of work.
Educational Requirements: 
-     Formal art education such as BFA from accredited art or design school or equivalent level of experience required

Special Knowledge, Skills:
-     Skinning and rigging skills a plus
-     Understanding of pipeline a plus
-     Traditional sculpting experience a plus
-     Photoshop, Maya, Z Brush/MudBox required
     
Prior Experience/Previous Positions related to current position: 
-     Greater than five years of professional experience required
-     Has shipped more than one title, preferably AAA, or possesses equivalent experience from a related industry
Other Qualifications and/or Requirements: 
-     Ability to build collaborative relationships and resolve conflicts in a constructive manner
-     Provides others the information that they require to make decisions
-     Communicates in a clear and succinct manner, considering the audience
-     Ability to plan own work and the work of others
-     Properly estimates time to complete work, manages competing priorities and builds in buffers
-     Takes risks, makes mistakes and takes steps to prevent repeat mistakes
-     Understands the impact of decisions on other disciplines]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Vancouver, BC, CAN]]></location>
    </job>
    <job>
        <title><![CDATA[Rigger/Skinner Artist-Vicarious Visions]]></title>
        <description><![CDATA[Title: Rigger/Skinner Artist-Vicarious Visions
Location: New York-Albany
Rigger/Skinner Artist
Vicarious Visions, developer of numerous award winning games, includingBand Hero,Guitar Hero: On TourandMarvel: Ultimate Alliance 2,is seeking a passionate, motivated, and experienced Rigger/Skinner Artist. 
Responsibilities/Duties:
* Understanding of skin deformation, and how it reacts with skeleton rigs.
* Demonstrate initiative and strong problem-solving skills in relation to skin deformation
* Work with other team members to ensure quality level.
* Take a completed character and apply skinning/weighting from our skeleton rig; taking note of our joint placement and, if need be, work with character artists to adjust the mesh and/or edge flow.
* Exporting completed skinned/weighted mesh to game engine.
* Strong knowledge of rigging techniques and workflow required
* Knowledge of 3dsMax skinning techniques required
Come work with us on our exciting new titles! We offer a modern work environment, an outstanding compensation and benefits package, a fun, team environment, impressively affordable living, and an exceptional quality of life! Please apply atwww.vvisions.com]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Associate Producer]]></title>
        <description><![CDATA[Title: Associate Producer
Location: Minnesota-Eden Prairie
Great games start with great people. Join Activision Minneapolis to help take some of the biggest brands in the business to the next level, our portfolio includes, Bakugan, Monster Jam, Cabela&#39;s, Rapala, iCarly and many more household names. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success oriented, proven high achiever, we want to hear from you.
Champion your products from inception to release at the Publisher level, work with IP holders and world class developers to make games that are fun to play, receive critical acclaim, and achieve market success. Above all, stay on time, on budget and at quality. Understand the requirements of your genres and know where they are headed. Communicate confidently, clearly, effectively and efficiently with Sales, Brand, Marketing, Operations, QA and Senior Management internally and be prepared to do the same externally with everyone from your developers to the press. Take personal responsibility and make your games be the best they can be.
You must be able to demonstrate a history of:
-     Driving for results
-     Proactive identification and removal of road blocks to success
-     Excellent communication skills
-     Basic knowledge of project management methodology
-     Budget creation and maintenance
-     Excellence in critical assessment and review of all aspects of a game
-     Self Management, integrity and dependability
-     Teamwork
-     Leadership
In addition the ideal candidate also shows:
-     Strong negotiation skills
-     Creativity/ innovation
-     Commitment to staying current with production methodologies, ideas and processes
-     Awareness and understanding of key genres, industry trends and upcoming technologies
-     Passion for playing games from multiple genres, and over many years
Educational Requirements:
- Bachelor&#39;s degree in related discipline (Project Management, HID, Computer Science, Graphic Design or Animation) or equivalent level of industry experience required.
Knowledge, Skills:
-     MS Project
-     Passion for videogames and the videogame industry
-     Strong writing skills (required)
-     In depth familiarity with current gen technical requirements (ideal)]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Eden Prairie, MN, 55346, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Vice President, Production]]></title>
        <description><![CDATA[Title: Vice President, Production
Location: California-Santa Monica
Activision is seeking a dynamic Vice President of Production to join our team. Reporting to the Head of Production, the Vice President of Production will oversee development of a slate of related products from a business and publishing perspective. By partnering with internal and external studios, deliver great games that are positioned to sell and achieve financial and quality goals on time.
Position Responsibilities (annual percentage):
.   Provide management and leadership to production team while tracking game development across a slate of products (60%).
.   Partner with Marketing and Sales to establish brand plans for long term growth and expansion of portfolio (15%).
.   Evaluate, research and sign external development teams for projects (10%)
.   Coach and develop staff to ensure growth and expand the talent base of PMG. (10%)
.   Work with Head of Production and other PMG leaders to constantly evaluate and improve department performance. (5%)
Position Duties:
.  Provide management and leadership to production team while tracking game development across a slate of products.
·     Oversee 4-5 major games in production at one time. Lead through influence and look for partnership solutions to all problems. 
·     Work closely with peers in Marketing, Sales, QA, Development, Finance, Operations, first parties, Central Tech, Central Design and HR on the development and financial plans for the titles.
·     Manage 2-3 Senior Producers/Executive Producers, 10-15 Producers, Associate Producers and Production Coordinators. 
.  Partner with Marketing and Sales; establish brand plans for long term growth and expansion of portfolio.
·     On a weekly basis, work closely with Marketing team to create plans to expand our franchises, develop new ones and look for other outlets to exploit our titles.
.  Evaluate, research and sign external development teams for projects.
·     Partner with Acquisitions Director to visit, evaluate and sign external talent. Review developers for possible augmented project options in addition to full game development.  
.   Manage, coach and develop staff to ensure growth and expand the talent base of PMG.
·     Provide strong and effective leadership by way of ongoing performance coaching and career development for team. Additionally, provide people management guidance to managers.
·     Set clear goals for the team and hold employees accountable for deliverables. Continually recognize and reward employees for strong performance.
·     Create a culture that provides continuous feedback, support and empowerment. 
·     Establish model behavior that supports Activision&#39;s standards of professionalism, integrity, and ethics.
.  Work with Head of Production and other PMG leaders to constantly evaluate and improve department performance.
·     Participate in annual review of department&#39;s overall performance. Evaluate current processes and identify areas that require improvement. 
·     Encourage feedback of department&#39;s performance from team and other groups. 

Principal Working Relationships:
Technology VP, Director of Development, Creative Affairs, Producers, Directors, Associate Producers, Quality Assurance/Customer Support, Sales and Marketing, International offices for product release coordination, Head of Studios.
Position Qualifications:
·     College degree from top-tier institution.
·     Minimum 8-10 years of industry experience, with 4 years at the Executive Producer level. 
·     Must have worked on multi-platform next generation titles for a top 10 publisher.
·     Must have experience managing, motivating, and leading creative and technical teams over long (eighteen months) periods of time. 
·     Must have strong management skills and the proven ability to manage budgets and schedules for creative product. 
·     Avid game player and passionate about industry.
·     Keen technical knowledge; will have a strong interest in new technologies and in the interactive entertainment industry.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Associate Producer - Temporary]]></title>
        <description><![CDATA[Title: Associate Producer - Temporary
Location: Minnesota-Eden Prairie
Great games start with great people. Join Activision Minneapolis to help take some of the biggest brands in the business to the next level. Our portfolio includes Bakugan, Monster Jam, Cabela&#39;s, Rapala, iCarly and many more household names. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success oriented, proven high achiever, we want to hear from you.

Temporary Associate Producers support senior Production staff in all aspects of the product lifecycle (pre-production, schedule, budget. etc.)  
If you are an avid gamer, come be a part of our team and help us continue developing, publishing and distributing great games!
These are temporary, full-time, entry-level positions on location in Eden Prairie, Minnesota.  
* College degree in Business or Project Management
* Basic knowledge of project management methodology
* Passion for videogames and the videogame industry
* Drive to succeed
* Local to the Minneapolis/St. Paul area
* Based on schedule and budget, reimbursement for relocation will not be provided]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Eden Prairie, MN, 55346, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Senior AI Programmer]]></title>
        <description><![CDATA[Title: Senior AI Programmer
Location: California-Woodland Hills
Neversoft Entertainment - Senior AI Programmer
Neversoft Entertainment is currently seeking a Senior AI Programmer who will work on core AI system functionality (navigation, pathfinding, FSM, optimization and upgrading our existing AI system).
If you would like to work for a studio that operates with a career approach to game making by stressing organization, effective time management, and artistic evolvement, we would like to hear from you.
* Candidate must have experience working on game AI on Xbox360, Playstation3 or PC.
* Should have at least one shipped title on console (preferred) or PC.
* Experience or knowledge and understanding of navigation techniques such as A*, navmesh and navnode network are essential.
* Experience or knowledge and understanding of multithreaded\multiprocessor environments and client\server architectures
* Good communication skills, ability to work well as a team member in a fast-paced development environment
* Experience with physics, animation and collision systems and interfacing with design teams all considered a plus
* Bachelor&#39;s degree in Computer Science (preferably with an emphasis on AI) or minimum of three (3) years industry experience.
If the above description matches your background please supply us with your resume. 
]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Woodland Hills, CA, 91399, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Senior Software Engineer-Ongoing]]></title>
        <description><![CDATA[Title: Senior Software Engineer-Ongoing
Location: New York-Albany
Senior Software Engineer
This is an ongoing recruitment effort. At Vicarious Visions, we are always looking for top notch talent in all career fields. If you are interested in opportunities with Vicarious Visions either now or in the future, we&#39;d love to talk with you! Vicarious Visions, developer of numerous award winning games, includingGuitar Hero On Tour, Guitar Hero Aerosmith,Tony Hawk, andMarvel Ultimate Allianceare always looking for experienced Software Engineers.
A Senior Software Engineer is a highly capable individual with experience in many of the technical aspects of game development. A Senior Software Engineer mentors other programmers, lends expertise in company-wide technical direction, and seeks to improve engineering processes across the company. A Senior Software Engineer may serve as Lead Programmer on a project-by-project basis.
Responsibilities
* Apply expert knowledge to projects, and to assist in shaping larger technical direction.
* Mentoring other programmers in the group.
* Execute design reviews and code reviews.
* Readiness to move quickly between projects as expert assistance is needed.
* Play a leading role in the design and architecture of software.
* Pioneer use of new technologies.
* Represent the group and the company to customers and partners during visits and conferences.
* Understand current standards and technologies used by the group. Provide leadership and direction within the group. Participate in the documentation and maintenance of group processes and technologies.
* Demonstrate a high level professionalism and provide a positive role model for other programmers.
* Lead the improvement of group processes by drawing on past experience, using historical data, and other techniques.
* Ability to define and estimate time for personal tasks as well as generate and track a schedule for those tasks. Ability to generate project schedules in collaboration with the project team.
* Revise schedules and plans pro-actively.
* Seek ways to improve the tools and systems used by content creators.
* Bachelor&#39;s degree in Computer Science, or equivalent experience.
* At least 4 years experience in game industry.
* Knowledge of all major systems involved in a typical game. Expert in several specific areas.
* Desire and experience mentoring and assisting other programmers.
* Strong communication skills.
* Ability to define and work with schedules and plans.
* Expert with the C  language with experience in several other languages.
* Extensive experience working with content creators.
* Knowledge of the game industry and trends.
* A passion for developing for high quality games.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Patent Counsel]]></title>
        <description><![CDATA[Title: Patent Counsel
Location: California-Santa Monica
Basic Function:
Activision Publishing, is seeking to expand its in-house patent capabilities and is searching for an experienced patent attorney with JD and 6 years of patent prosecution and counseling experience in the computer science/ software field. Preferably the candidate would also have experience in advising clients in other fields of intellectual property, such as trademark, copyright and trade secret.  
Responsibilities would include:
·     Identifying, drafting and filing patent applications
·     Providing opinions on third party patents
·     Developing and executing an overall patent strategy and generally advising on patent issues in the video game space

·     Strong influencing skills
·     Self starter
·     Good communication skills
·     Ability to work across the organization]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Contracts Administrator]]></title>
        <description><![CDATA[Title: Contracts Administrator
Location: California-Santa Monica
Great Games Start with Great People! 
Activision Blizzardis the umbrella organization over Activision and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities and Sales. Our combined company is the world&#39;s most profitable pure-play game publisher. We have the most compelling and promising brands in our industry and the greatest talent to deliver on our promise. Activision Blizzard is the driving force shaping the future of entertainment.
Activisionis the premier international publisher of interactive entertainment software. We maintain a diverse portfolio of products that span a wide range of categories and can be used on a variety of game hardware platforms and operating systems. We have created, licensed and acquired a group of highly recognizable brands, marketed to a growing variety of consumer demographics. 

The Contract Administrator will be tasked with the following responsibilities:
* Track contract requests in a database, prepares files and distributes agreements.
* Respond to contract request submitters regarding the status of their requests and numerous internal inquiries relating to ongoing administrative and contract issues, as well as searching historical archives.
* Prepare weekly contract status report.
* Maintain hard copy files, scanned images, and database records.
* Assist with various projects as needed by supervising attorneys.
* Draft contracts (depending on experience)
Desirable candidates will have the following qualifications:
* Minimum 2 years of college preferred.
* Minimum 2 years experience in contract/department administration, legal or other relevant entertainment or video game industry experience preferred.
* Proficiency with current MS Office Applications required.
* Strong database skills preferred.
* Knowledge of contracts, legal agreement databases and intellectual property preferred.
* Contract drafting skills preferred.
* The ability to exercise judgment with respect to the development and implementation of alternatives to resolve contract/business issues.
* Highly effective written and verbal communication skills.
* Strong time management, negotiation and organization skills required.
* Capable of managing multiple tasks and working well under pressure.
* Must be a self-starter, resourceful and able to participate in a highly collaborative, team-oriented work environment.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Global IT Security Manager]]></title>
        <description><![CDATA[Title: Global IT Security Manager
Location: California-Santa Monica
Job Title: Global IT Security Manager
Location: Santa Monica
Great Games Start with Great People!
This is a significant time in our company&#39;s history - and one of the most exciting times to join us!
Activision Blizzard, headquartered in Santa Monica, CA, is the premier international publisher of interactive entertainment software. Activision Blizzard&#39;s portfolio includes best selling video games such as Guitar Hero, Call of Duty and Tony Hawk, as well as Spiderman, X-Men, Shrek, James Bond, and Transformers, in addition to Blizzard Entertainment&#39;s StarCraft, Diablo and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
Activision Blizzard is the umbrella organization over Activision and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities and Sales.
Job Summary:
As the Global IT Security Manager you will report to the Senior Director of IT Strategy, PMO and Security. Take a strong and proactive approach to managing IT security and overseeing a wide variety of IT security projects globally for Activision Blizzard. Manage the development and delivery of IT security standards, industry standard practices, architecture and systems to ensure information system security across the enterprise.
You will work to increase the overall effectiveness of the IT security program. In this position, you will be responsible for rolling out a prioritized IT security program and maturing this function in order to effectively manage security in a globally distributed IT environment, including third parties and contingent workers. Monitor overall IT departmental compliance with IT security standards and all documented/developed security processes, as well as track, manage and reduce security exposure and incidents.
Coordinate IT SOX Compliance in partnership with the IT audit team as it relates to maintaining, testing and reporting on IT SOX compliance and general IT controls, including managing an annual network vulnerability test and providing executive level summary and recommendations to mitigate network vulnerabilities
Liaise with the Global Security &amp; Safety function on IT components of disaster recovery and business continuity capabilities and programs.
Also participate in planning and budgeting for project related to IT security and compliance.
Specific Duties and Responsibilities:
·     Define security requirements
·     Research security solutions
·     Manage and participate in the planning and implementation of security administration for all IT projects
·     Define and implement IT security management processes and enforce change control
·     Develop security policies and procedures such as email, internet access, VPN, Peer:Peer, remote network and application access, antivirus, adding/modifying/removing application and network access and drive and measure compliance with policies
·     Document existing processes, procedures and policies, determine gaps which must be filled to create a comprehensive, mature IT security management program, and oversee the development of these processes
·     Coordinate IT SOX compliance (i.e. key controls) and general IT control requirements with Internal Audit, including managing the testing activities across Global IT to provide required evidence and report on operating effectiveness for our key and operational controls
·     Define logical access control and recommend and enforce controls in our application environment
·     Make recommendations and assist in the implementation of changes to work methods and procedures to make them more effective and/or to strengthen IT security measures Implement processes and methods for auditing, including monitoring and reporting
·     Perform technology risk assessments, system scans and network audits
·     Conduct studies within and outside the organization to ensure compliance with industry standard norms
·     Facilitate migration of non-compliance environments to compliant environments
·     Assist in the design and implementation of disaster recovery procedures, integration points with business continuity and managing the rollout of IT enabled recovery and continuity procedures
·     Bachelor&#39;s Degree in Computer Science, Information Systems, or other related field
·     At least 3-5 years of IT security management experience, developing security operations processes, including proven experience in maturing security operations
·     CISSP or CISM certification is preferred
·     Demonstrated ability to perform vulnerability assessments through custom scripts or with COT solutions.
·     Knowledge of Oracle applications and databases are a plus
·     SOX experience and knowledge of IT
·     Experience with risk management methodologies and the actual implementation of risk management strategies based on a disciplined assessment
·     Effective technical skills to understand the ramifications of various system security recommendations and decisions
·     Excellent project management, oral/written communication, problem solving and analytical skills
·     Strong ability to manage schedules, competing priorities and indirect projects
·     Solid skills in estimating effort to complete tasks and projects and demonstrated leadership in planning, organizing, scheduling and managing project activities
·     Ability to work independently and as part of a team to a achieve desired objectives and project results
·     Requires flexible work hours as necessary
·     Extreme discretion in handling confidential information]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Senior Business Analyst-Finance]]></title>
        <description><![CDATA[Title: Senior Business Analyst-Finance
Location: California-Santa Monica
Great Games Start with Great People! 
Activision Blizzardis the umbrella organization over Activision and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities and Sales. Our combined company is the world&#39;s most profitable pure-play game publisher. We have the most compelling and promising brands in our industry and the greatest talent to deliver on our promise. Activision Blizzard is the driving force shaping the future of entertainment.
Activisionis the premier international publisher of interactive entertainment software. We maintain a diverse portfolio of products that span a wide range of categories and can be used on a variety of game hardware platforms and operating systems. We have created, licensed and acquired a group of highly recognizable brands, marketed to a growing variety of consumer demographics. 

The Senior Business Analyst - Finance will serve as a finance applications advisor for the Snr Manager of Global financial applications and North American users including and not limited to senior management extending to all the levels of the company. He/She will provide the finance business, application leadership to support continued growth and to migrate from its current finance business applications to a cohesive finance systems environment.

Specifically, the senior business analyst will:
* Participate in the planning and execution of system and application implementations. Due to the natural growth of the existing business, acquisitions and the like, there are opportunities to implement Oracle EBS/financial applications as required. There will be a requirement to participate in the execution of the quarterly release program (see below).
* Co-ordinate North American submissions to the continuous enhancements program through quarterly releases. The North American business will submit enhancement requests which will need to be clarified, documented and approved within corporate guidelines.
* Liaise with the offshore support supplier when requested to maintain the level of outstanding tickets at an acceptable level. The approach Activision Blizzard is adopting is one that will see an anticipated 80% of support tickets go to an offshore provider. The remaining 20% will be retained in-house for systems knowledge and development.
* Work closely with the users of financial applications to be able to identify, develop (in conjunction with the Manager for Documentation and processes) and deliver training on system functionality.
* Work closely with IT staff to create an efficient and effective organization.

Drive improvements to operating margin by identifying cost saving opportunities and net revenue growth
* Analyzes the needs of functional departments and establishes priorities for feasibility studies and finance systems design and implementation to develop new and/or modify information processing systems.
* Review and approve alternative systems approaches and reengineered processes for workability and economic feasibility
* Regularly meet with operating management to understand business challenges, needs and issues and identify pragmatic solutions that meet expectations
* Provide leadership &amp; solution to the business in delivering results from enhancing and optimizing finance business applications
b. Building the Organization

Ensure effective work split in the Finance Applications team
* Monitor workload and work priorities
* Give support and guidance to others in the team as needed
Ensure that Finance is operating efficiently
* Evaluate systems and tools used in Finance to ensure they are used effectively and efficiently
* Drive process improvements and standardization to reduce/eliminate inefficiencies
* Work with IT to develop short and long-term finance systems strategy
Desired minimum skills required upon entering the role
Technical skills:
* Oracle setup and implementation experience with the following modules:
* General Ledger
* Payables
* Purchasing/IProcurement
* Receivables
* Cash Management
* Fixed Assets
* Internet Expenses
* AX (Global accounting engine)
* Web ADI
* Accounting - A finance related degree or diploma.
* Sql, P/L Sql, Oracle reports - knowledge of the underlying tables of Oracle.
* Project management - ability to plan and deliver projects.
* Bachelor&#39;s Degree preferred
]]></description>
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            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Senior Hyperion Analyst]]></title>
        <description><![CDATA[Title: Senior Hyperion Analyst
Location: California-Santa Monica
Great Games Start with Great People! 
This is a significant time in our company&#39;s history - and one of the most exciting times to join us!
Activision Blizzard, headquartered in Santa Monica, CA, is the premier international publisher of interactive entertainment software. Activision Blizzard&#39;s portfolio includes best selling video games such as Guitar Hero, Call of Duty and Tony Hawk, as well as Spiderman, X-Men, Shrek, James Bond, and Transformers, in addition to Blizzard Entertainment&#39;s StarCraft, Diablo and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
This newly created position - Sr. Hyperion Analyst - will be responsible for daily production support of Activision Blizzard&#39;s planning and reporting applications along with the design and development of new enhancements.
The Sr. Hyperion Analyst will
* Work with business users to gather requirements and assess risks
* Identify and implement end user planning and reporting tools
* Validate financial data in order to establist trust in the data in Hyperion planning and reporting applications
* Participate in all scheduled and non-scheduled maintenance windows
* Respond to problem tickets from users to resolve application issues, assess business impact and priority
* Support Hyperion applications by resolving production issues and assist users with their questions
* Develop and/or modify calculation scripts, business rules, Planning forms, financial reports
* Create and/or modify data load rules and perform data loads and exports to assist with unscheduled data backups and/or restores
The Sr. Hyperion Analyst will need to have an expert level knowledge of Hyperion Planning, Essbase and Financial Reports, and a strong understanding of general business and accounting processes. The Sr. Hyperion Analyst will have a passion to improve our internal clients&#39; productivity while maintaining appropriate business compliance controls. The Sr. Hyperion Analyst will be flexible in changing priorities and associated work activities to meet the changes in the business.
Must haves:
* Minimum of 7 years Information Systems experience.
* Minimum of 4 years technical experience with Hyperion Planning 9.3.0 and above, Hyperion Essbase 9.3.0 and above, Hyperion Financial Reports 9.3.1, Hyperion Essbase Administration Services, Hyperion Financial Reporting Studio, Hyperion Excel Add-in, Hyperion SmartView, Hyperion System 9 Shared Services. (Version 11 working knowledge is a plus)
* Strong technical skills including writing/creating calculation scripts, business rules, MaxL automation scripts, load rules, report scripts, web forms, financial reports using Financial Reporting Studio and OBIEE.
* Strong analytical and complex problem solving skills
* Excellent communication skills and personality - we deal with people in 14 countries and in every functional area - excellent verbal and written communication skills and versatile personality is required.
* Solid experience using MS Office with an expert level in Excel.
* Nice to haves:
* Functional understanding of Accounting, Finance, and Planning &amp; Budgeting
* Finance knowledge - some background in Finance and an understanding of the B/S and P&amp;L
* VBA (Visual Basic for Aplications) knowledge for Excel to automate Essbase report retrievals 
]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Sr. Oracle Database Administrator]]></title>
        <description><![CDATA[Title: Sr. Oracle Database Administrator
Location: California-Santa Monica
Great Games Start with Great People! 
This is a significant time in our company&#39;s history - and one of the most exciting times to join us!
Activision Blizzard, headquartered in Santa Monica, CA, is the premier international publisher of interactive entertainment software. Activision Blizzard&#39;s portfolio includes best selling video games such as Guitar Hero, Call of Duty and Tony Hawk, as well as Spiderman, X-Men, Shrek, James Bond, and Transformers, in addition to Blizzard Entertainment&#39;s StarCraft, Diablo and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
The Oracle Apps/Core DBA will be responsible for managing a broad range of activities, including but not limited to:
·     Experience with Installation/Maintenance of Oracle ERP (11i, 11.0.3).
·     Day to day activities for ERP: Cloning, Patching, Code Migration, Performance Tuning, Capacity Planning, Database monitoring, User Management, Backup/Recovery Management, TAR Management, Monitoring Applications and its services.
·     Responsible for the overall database administration, monitoring and control all of the organization&#39;s enterprise databases - RAC and Non-RAC (Oracle &amp; SQL). 
·     Responsible for the creation, configuration, upgrade, backup, tuning, capacity planning &amp; administration of multiple Oracle (8i, 9i/10g) databases. 
·     Act as liaison to Oracle ERP and other internal applications teams. 
·     Administer and maintain Oracle 8i, 9i and 10g on Solaris and Linux and SQL Server on Win2K.
·     Strong hands-on experience with scripting on SUN, HP, Linux using shell, perl.
·     Responsible for providing database consultancy to internal groups in support of various applications (logical design, physical design, failover, etc.). 
·     Responsible for the day-to-day effective technical performance of the physical DBMS, including taking necessary action to improve performance and initiate recovery activities when system failure occurs.
·     Responsible for database backup and recovery procedures to ensure the integrity of disaster recovery process using SQLBackTrack, Legato Networker, RMAN, SMO.
·     Database Administration, tuning and support for the enterprise databases and systems.
·     Maintain documentation and contribute to the ongoing development of new standards.
·     Ensure that the proper disaster recovery procedures are in place and adhered to.
·     Responsible for contribution and adherence to standards that ensure the integrity and security of the enterprise&#39;s data resources.
·     Responsible for providing backend support for the development, testing and acceptance environments for Oracle ERP and new projects relying on Oracle or SQL.
·     Undertakes the technical evaluation of new or prospective Oracle and SQL implementations.
·     Perform database upgrades from Oracle 8.x/9.x to 10g.
·     Must have a minimum of 5 years relevant experience in database administration of large-scale systems and a BA/BS degree. OCP (Oracle Certified Professional) certification is preferred.
·     Key areas of expected competence: Architecture, Availability &amp; Maintenance, Backup and Recovery, Business Processes &amp; requirements and Security. 
·     Monitoring and tuning is an important part of this role and detailed understanding of the Oracle data dictionary, TKprof, Explain Plan, cost based, rule based optimizers, indexes, and SQL statement tuning are key.
·     Must be proficient with the use of Oracle 8i/9i/10g Database &amp; SQL Server (7.0 &amp; 2K) tools and their use in troubleshooting.
·     Familiarity with the setup of database clustering, replication and experience with Oracle Real Application Clustering (RAC).
·     Must have SSO-OID experience.
·     Must have solid hands-on database and operating system (Solaris, Linux, NT/Win2K) experience and knowledge.
·     Must have experience and thorough understanding of backup, recovery and database reorg procedures for ERP and Non-ERP databases.
·     Must provide organization with 24/7 support for production databases. Experience with data warehousing and financial reporting tools would be helpful. Understanding of Oracle Advanced Security and Directory Integration (SSO, LDAP, etc.) is a real plus.
·     Familiarity with RMAN, BMC SqlBacktrack and Legato Networker is also a plus. Strong project planning, problem solving and communication skills (written and verbal) are all essential for success in this role.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Oracle Applications Developer]]></title>
        <description><![CDATA[Title: Oracle Applications Developer
Location: California-Santa Monica
Great Games Start with Great People! 
This is a significant time in our company's history - and one of the most exciting times to join us!
Activision Blizzardis the umbrella organization over Activision and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities and Sales. Our combined company is the world's most profitable pure-play game publisher. We have the most compelling and promising brands in our industry and the greatest talent to deliver on our promise. Activision Blizzard is the driving force shaping the future of entertainment.
Activisionis the premier international publisher of interactive entertainment software. We maintain a diverse portfolio of products that span a wide range of categories and can be used on a variety of game hardware platforms and operating systems. We have created, licensed and acquired a group of highly recognizable brands, marketed to a growing variety of consumer demographics. 
Responsibilities:
The Oracle Applications developer is responsible for working with peers, functional team and business units to: identify user requirements and design, develop and test solutions to support business processes related to HR, Benefits, Performance management and Payroll. In addition, the position will assist with the development, testing, and support of supply chain/finance modules of our global ERP System. This will include, but not limited to, analyzing and understanding business challenges, mapping current business processes to new systems, identifying business process and organizational change impacts, and resolving issues that affect business processes.
The Oracle Applications Developer will also write functional/technical specifications, develop appropriate test scenarios and scripts, develop code using Oracle EBS development tools, analyze test results, document process and system problems and work with the functional team to resolve them. The position will ensure that a design being implemented supports operating objectives, business requirements and utilizes best practices for development. The Oracle Applications developer is responsible for working with peers, functional team and business units.
·    Conceptual knowledge of information technologies and methodologies; specific knowledge with Oracle E-Business Suite functional processes and tools is critical.
·    3 - 5 years of Development experience in Oracle Applications Human Resources related modules preferably HR, OAB, SSHR, PMP and Payroll.
·    Three or more years of experience working on the implementation/Support of HR modules of Oracle EBS 11.5.10 or above version.
·    Significant experience developing efficient and effective solutions to diverse and complex business problems using Oracle Applications Development tools
·    Three or more years experience with business processes related to Benefits and Human Resources.
·    Expertise in SQL, PL/SQL, Oracle Reports, Forms and Workflow, specifically for Oracle E-Business Suite
·    Knowledge of AIM Methodology
·    Knowledge of UNIX Shell scripting
·    Strong analytical aptitude with a proven ability to analyze/interpret business/functional requirements and translate them into technical specifications.
·    Excellent verbal and written skills, organizational and time-management abilities.
·    Excellent interpersonal and customer service skills, including aptitude for mentoring and coaching others, and the ability to work with personnel at all organizational levels.
]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Game Programmer-Ongoing]]></title>
        <description><![CDATA[Title: Game Programmer-Ongoing
Location: New York-Albany
Programmer
A Programmer is a midlevel engineer with a strong understanding of computer science and some experience developing software. A Programmer uses this knowledge to build new game systems and modify existing code. A Programmer may serve as Lead Programmer on a project-by-project basis.
Description
* Implementation of software in C  and other languages.
* Debugging and optimization of software.
* Participate in design and code reviews.
* Design software systems through consultation and coordination with other programmers. Write design documentation.
* Follow group standards and best practices.
* Assist and mentor other programmers in areas of domain expertise or specialization.
* Interest in expanding knowledge of different game technologies and systems.
* Ability to define and estimate time for personal tasks as well as generate and track a schedule for those tasks.
* Receive tasks and some technical direction from the lead programmer. Gather requirements, design, write, and maintain software. Seek advice of other programmers proactively.
* Collaborate with artists and designers on the requirements and design of tools and systems.
Qualifications
* Bachelor's degree in Computer Science, or equivalent experience.
* At least 2 years experience in game industry.
* Strong aptitude in math and knowledge of computer graphics techniques.
* Strong C  skills.
* Desire to mentor and assist other programmers.
* Experience with and passion for audio desirable but not required
* A passion for developing for high quality games.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Producer-Ongoing]]></title>
        <description><![CDATA[Title: Producer-Ongoing
Location: New York-Albany
Title:   Producer 
Reports to: Executive Producer
Basic Responsibilities:
The Producer is primarily responsible for managing the product development team and supporting development from concept to submission. Responsibilities include scheduling, tracking development, and ensuring team deliverables are met in a timely manner at high quality. The Producer will manage and coordinate the relationship with external stakeholders and internal team resources to produce games for a variety of game platforms.
Description:
* Manages the execution of the game development process to produce high quality games.
* Works with development team(s) to define and meet project deadlines.
* Accountable for creating and maintaining project plans and schedules. Managing project resources and needs to meet production schedules and budgets.
* Ensures all necessary project documentation is complete and up-to-date.
* Forecasts equipment and staffing needs for projects.
* Maintains strong relationships with parent publisher, ensuring timely and clear communication on all elements of development.
* Establishes and maintains a productive and communicative working environment
* Collaborates with Engineering, Art, and Design group managers to produce individual performance feedback for team members.
* Identifies and resolves conflicts between schedule, budget, and design goals.
* Recommends and implements new processes where efficiencies are needed to improve on-time or on-budget delivery.
* Some travel may be required.
* Producer and/or director responsibility for a minimum of two major titles, with good on-time and profitability history.
* Experience leading at least two development teams (internal or external, as appropriate).
* Good comprehension of all aspects of multimedia / game production (graphics, design, programming, audio/video, QA, and localization).
* Knowledge of console hardware, operating systems, and standard APIs, including familiarity with PS2, Xbox, and GameCube hardware, as well as handheld gaming platforms, development tools, and product submission procedures.
* Ability to work with external third-party developers.
* Good communication skills to work closely with many internal and external groups.
* Ability to juggle multiple projects on different SKUs with short timelines.
* Familiarity with standard project accounting procedures.
* Comprehensive knowledge of one or more game genres a plus - competitive products, demographics, market preferences and biases, etc.
* Game design experience a tremendous plus!]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Technical Artist-Vicarious Visions]]></title>
        <description><![CDATA[Title: Technical Artist-Vicarious Visions
Location: New York-Albany
TECHNICAL ARTIST
This is an ongoing recruitment effort. At Vicarious Visions, we are always looking for top notch talent in all career fields. If you are interested in opportunities with Vicarious Visions either now or in the future, we&#39;d love to talk with you! Vicarious Visions, developer of numerous award winning games, includingGuitar Hero On Tour, Guitar Hero Aerosmith,Tony Hawk, andMarvel Ultimate Allianceare always looking for experienced Technical Artists.
The position will assist in improving company wide art processes and communication between the art department and other developmental departments

Job Description:
* Work with project management, artists and programmers to develop art production tools and art pipelines that meet our artists&#39; needs for creating the highest quality art production with limited time and resources. 
* Assist in developing training programs for artists along with other senior artists and the Group Manager. Participate in training programs and lead training sessions to share knowledge of processes and techniques.
* Research new tools and techniques for generating art assets.
* Provide documentation (wiki) of art processes and define the art pipeline within the assigned project.
* Work with other artists to find ways to innovate processes and improve quality standards.
* The Technical Artist also participates in professional development through technical art reviews, encouraging postmortem analysis, competitor game review analysis, and encouraging artists to share knowledge with peers. 
* The technical artist will be able to use their understanding of game engines to do in-game scripting and problem solve technical issues relate to getting art assets in game.
* May be required to have some &quot;hands on&quot; involvement developing and rendering artwork, modeling, animation, and texturing.

* High level of understanding and proficiency in using 3D graphics software such as 3DSMAX, MAYA.
* Solid understanding and application of scripting for 3D software
* Be able to communicate efficiently with Artist, Programmers and Management
* Understanding of platform hardware architecture such as PS3, Wii, and Xbox 360, strengths as well as limitations, as it related to 3D game art asset creation.
* Solid technical knowledge of best methods for best results in generating both 2D and 3D art, such as texture file formats, and compression methods, modeling methods to achieve quality and performance, and rendering solutions.
* Ability to advise on, research and explore a variety of graphics systems and middleware packages such as Alchemy and Havok to determine both restrictions and capabilities.
* Work with Senior Technical artist to identify ways to increase efficiencies in process and production pipelines and identify risks or flaws in proposed pipelines for the project to which you are assigned. 
* Must have a well-developed creative background and sensitivity to increasing creative control within technical structures.
* Must be an excellent and positive communicator, both written and verbal.
* Must be willing to adapt approach to changing needs within development cycles.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Animator Intern-Raven]]></title>
        <description><![CDATA[Title: Animator Intern-Raven
Location: Wisconsin-Madison
Animator Intern
Raven Software is a market-leading and award-winning computer game software developer based in Middleton, Wisconsin. Raven is the developer of numerous award winning games includingQuake IV, X-Men Origins: Wolverine,andMarvel: Ultimate Alliance. Raven is seeking a passionate and motivated Animator Intern for the 2010 summer. 
Raven Interns perform various support tasks for game development professionals. You will have the opportunity to work with a team of Programmers, Artists, and Designers on a high profile project. Potential platforms you may have the opportunity to work on include PS3 and/or XBox 360.
Job Requirements:
* Use 3D packages such as Maya, 3D Studio Max and/or Motion Builder to animate 3D characters and objects
* Animate real-time game characters and objects via key framing, motion capture processing or a combination of both.
* Work closely with Game Designers, Artists and Programmers to create top-quality video games
* Understand the requirements and constraints of the game design, engine and platform
Come work with us on our exciting new titles! We offer a gorgeous work environment with state-of-the-art workstations, including 3d scanners and motion capture halls; a paid internship; a fun, team environment; and an exceptional quality of life! Please submit your resume and portfolio atwww.ravensoft.com.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
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        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Madison, WI, 53789, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Technical Animator-Vicarious Visions]]></title>
        <description><![CDATA[Title: Technical Animator-Vicarious Visions
Location: New York-Albany
TECHNICAL ANIMATOR
Vicarious Visions, developer of numerous award winning games, includingGuitar Hero: On Tour and Marvel: Ultimate Alliance 2,is seeking a passionate, motivated, and experienced Technical Animator. 
Job Description:
* Work closely with the Animation Lead developing, defining and maintaining high-end animation pipelines and rigging solutions.
* Author animation pipelines, including: Rigging, Animation data flow, skinning, conversion tools and productivity tools.
* Seek out guidance from lead artist, experienced animators and technical artists to provide the best quality artwork and most efficient methodologies.
* Proactive in creating solutions and solving problems.
* Able to work with team members of other disciplines. Such as, communicating with game-play programmers for implementing character mechanics.
* Create documentation on pipeline processes and tools.

* Associates degree in Fine Art, Computer Graphics or Animation. Bachelor&#39;s degree preferred.
* 2 to 5 years technical animation experience shipping at least 2 commercial titles with emphasis on technical animation.
* Expertise Rigging and skinning character meshes.
* Expertise rigging in 3D Software, such as 3DSMax using Character Studio, bones or a hybrid.
* Experience with Motion capture data handling.
* Solid communication skills
* Solid understanding of animation pipeline creation and maintenance
* Solid understanding of the Principles of Animation and how they apply to rigs.
* Solid understanding of character motion in a range of styles and how this impacts rigging possibilities.
* Solid understanding of Lip-sync/facial animation systems
* Knowledge of 3rd party tools such as motion builder or CAT.
* Scripting of animation tools to improve animation workflow, maxScripting knowledge preferred.
* Task driven, self-motivated &amp; proactive.
* Adapt to changing requirements.
* Adapt to preexisting pipeline
* Must have a passion to create the best quality artwork possible for any game genre or platform that is assigned (Xbox360, PS3, Wii, NDS handheld).
* Must have a positive attitude and be a team player.
Come work with us on our exciting new titles! We offer a modern work environment, an outstanding compensation and benefits package, a fun, team environment, impressively affordable living, and an exceptional quality of life! Please apply atwww.vvisions.com]]></description>
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            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Character Artist-Vicarious Visions]]></title>
        <description><![CDATA[Title: Character Artist-Vicarious Visions
Location: New York-Albany
Character Artist
Vicarious Visions, developer of numerous award winning games, includingBandHero,Guitar Hero: On TourandMarvel: Ultimate Alliance 2,is seeking a passionate, motivated, and experienced Character Artist. Qualified candidates will join our current character team in creating distinctive and memorable characters. 
Responsibilities will include ensuring the consistency and quality of all characters, adapting one&#39;s art style to match that of the game being produced, and maintaining the appropriate style of work throughout the course of the project.
Qualifications:
·     Proficiency using Max as well as Zbrush and Photoshop.
·     The ability to demonstrate strong character modeling and texturing skills, including normal mapping.
·     You should be a self-starter who works well with little supervision.
·     Must work well with other team members and communicate effectively.
·     Be able to maintain priorities and stick to a schedule.

Come work with us on our exciting new titles! We offer a modern work environment, an outstanding compensation and benefits package, a fun, team environment, impressively affordable living, and an exceptional quality of life! Please apply atwww.vvisions.com]]></description>
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            <industry><![CDATA[Computer Software]]></industry>
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        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Lead Online/Multiplayer Designer]]></title>
        <description><![CDATA[Title: Lead Online/Multiplayer Designer
Location: California-Foster City

At Sledgehammer Games we have created a state of the art game studio, made up of some of the most talented developers in the industry. We're looking for the best and the brightest to join us, as we develop an action title in the Call of Duty franchise.
We are looking for someone to take on the major responsibilities of:
* Leading the design effort to create innovative multiplayer experiences.
* Designing multiplayer maps: creating initial paper-map designs, building 3D rough maps, participating in extensive playtesting sessions, iterating and improving maps based on feedback and playtesting, and working closely with artists when they take over the map to make it look amazing.
* Creating and maintaining detailed multiplayer design documents.
* Design and implementation of multiplayer HUD and lobby.
* 5 years experience working on current AAA multiplayer shooters for current consoles and PC.
* Must demonstrate advanced experience with current multiplayer design and be an avid gamer with a passion for creating great games.
* Experience building rough geometry in a 3D modeling program.
* Substantial mod or community-map making experience will be taken into consideration.
* Knowledge of Maya, Quake and Unreal]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Foster City, CA, 94404, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Producer]]></title>
        <description><![CDATA[Title: Producer
Location: Minnesota-Eden Prairie
Great games start with great people! Join Activision Minneapolis to help take some of the biggest brands in the business to the next level. Our portfolio includes Bakugan, Monster Jam, Cabela&#39;s, Rapala, iCarly and many more household names. We run a flat organization where innovation, passion, personal responsibility and individual contribution are valued and rewarded appropriately. If you are a success oriented, proven high achiever, we want to hear from you.

Champion your products from inception to release at the Publisher level, work with IP holders and world class developers to make games that are fun to play, receive critical acclaim, and achieve market success. Mentor the Producers and Associate Producers under your wing to help them do the same. Above all, stay on time, on budget and at quality. Understand the requirements of your genres and know where they are headed. Communicate confidently, clearly, effectively and efficiently with Sales, Brand, Marketing, Operations, QA and Senior Management internally and be prepared to do the same externally with everyone from your developers to the press. Take personal responsibility and make your games be the best they can be.
Youmustbe able to demonstrate a history of:
-     Driving for results
-     Proactive identification and removal of road blocks to success
-     Excellent communication skills
-     Expert level project planning, organization and course correction
-     Budget creation and maintenance
-     Excellence in critical assessment and review of all aspects of a game
-     Detailed knowledge of the submission process for all platforms
-     Self Management, integrity and dependability
-     Teamwork
-     Leadership
In addition the ideal candidate also shows:
-     Strong negotiation skills
-     Functional expertise in a key area of game development
-     Creativity/ innovation
-     Previous successful relationships with leading development teams
-     Succinct articulation of game concepts suitable for their intended demographic
-     A history of mentoring others
-     Commitment to staying current with production methodologies, ideas and processes
-     Awareness and understanding of key genres, industry trends and upcoming technologies
-     Passion for playing games from multiple genres, and over many years
Prior Experience/Previous Positions related to current position:     

-     2 years experience as a Producer
-     At least one project shipped from start to finish in a Producer leadership capacity
-     Has been a key contributor to multiple commercially successful titles

Knowledge, Skills:
-     Advanced level MS Project (required)
-     Strong writing skills (required)
-     In depth familiarity with current gen technical requirements (ideal)

Educational Requirements: 
-     Bachelor&#39;s degree in related discipline (Project Management, HID, Computer Science, Graphic Design or Animation) or equivalent level of industry experience required.]]></description>
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            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Eden Prairie, MN, 55346, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Senior Sound Designer]]></title>
        <description><![CDATA[Title: Senior Sound Designer
Location: California-Foster City
At Sledgehammer Games we have created a state of the art game studio, made up of some of the most talented developers in the industry. We&#39;re looking for the best and the brightest to join us, as we develop an action title in the Call of Duty franchise.
Job Description
·     Design unique, immersive, world-class audio for one of the most successful AAA franchises in history.
·     Collaborate directly with the core members of the original Dead Space team in a brand new studio environment.
·     Master and improve cutting edge game audio development systems.
·     Have a great time making great audio with talented and passionate people that really care about audio.
Position Responsibilities
·     Adaptive audio system design
·     Sound effect editorial and design
·     Dialog editorial and processing
·     Mastering and multi-channel mixing
·     Foley, field, and studio recording
·     Sound, dialog, and music implementation
Principal Working Relationships
·     Audio Director
·     Audio team members
·     Audio Engineer
·     Studio Directors
·     Development team
·     External contractors
·     Demonstrated creative and technical achievements in sound design
·     Minimum 7 years of experience in game development
·     Minimum 4 AAA titles shipped with sound designer credit
·     Fluency in game audio implementation using tools such as FMod and WWwise
·     Understanding of PS3, X360, and Wii audio functionality, capabilities, and limitations
·     Fluency with major digital audio workstations
·     Practical experience in mastering, multi-channel mixing, foley and field recording
·     Solid base of technical audio theory and audio engineering
Other
·     Professional experience in other entertainment media including film, TV, music, or new media
·     Excellent interpersonal communication skills
·     Working knowledge of game audio scripting and programming
·     Exceptional organization skills
·     High level of proficiency in Microsoft Office tools
Education
·     College degree preferred
·     Continuing Education Certificate, Professional or advanced degree in audio engineering, music, or similar preferred]]></description>
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            <industry><![CDATA[Computer Software]]></industry>
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        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Foster City, CA, 94404, USA]]></location>
    </job>
    <job>
        <title><![CDATA[WHQ Facility Manager]]></title>
        <description><![CDATA[Title: WHQ Facility Manager
Location: California-Santa Monica
Job Title: WHQ Facility Manager
Location: Santa Monica
Department: Real Estate &amp; Facilities
Great Games Start with Great People!
This is a significant time in our company&#39;s history - and one of the most exciting times to join us!
Activision Blizzard, headquartered in Santa Monica, CA, is the premier international publisher of interactive entertainment software. Activision Blizzard&#39;s portfolio includes best selling video games such as Guitar Hero, Call of Duty and Tony Hawk, as well as Spiderman, X-Men, Shrek, James Bond, and Transformers, in addition to Blizzard Entertainment&#39;s StarCraft, Diablo and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
Activision Blizzard is the umbrella organization over Activision and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities and Sales.
Job Summary:
Provide vision, leadership and direction for facility operations, administration and construction activities at Activision | Blizzard&#39;s world-wide headquarters in Santa Monica and any other sites appointed by the Director, Facilities - Americas. This position administers all building activities including maintenance, janitorial, and construction activities. Their group will handle all service and move requests and furniture reconfigurations and assume responsibility for the planning and execution of these requests. This person will work cooperatively with other building stakeholders: IT, Security/ Safety, etc. in planning and execution of activities. The person will be the face of Activision | Blizzard to outside vendors and suppliers associated with the building&#39;s efficient operation

Responsibilities:
·     Strategic and tactical facility planning.
·     Facility financial forecasting and budgeting. Prepare/ monitor operating budgets, control labor and operating expenses
·     Participate in lease acquisition &amp; disposal discussions.
·     Provide assistance in development and execution of Business Continuity and Disaster Recovery plans
·     Procurement of office furnishings, equipment and services.
·     Site construction, renovation, internal and external relocation and code compliance
·     Assist GSS with building safety and security.
·     Participate in the development/ implementation of facility policies &amp; procedures.
·     Building operations, maintenance, janitorial &amp; engineering.
·     Space planning, management &amp; code compliance.
·     Supervision/ support of Copier Program.
·     Vending services and kitchen supplies throughout the site.
·     Maintain consistency in office/cubicle standards and signage.
·     Policies and Procedures for moves, both in-house and site relocation.
·     Provide direction and development to staff, coaching them for job enrichment and potential promotion.
·     Maintain compliance to local health &amp; safety requirements
·     Assist in the preparation and monitor performance of project and operating budgets
·     Adheres to and role models A|B Corporate Values.
·     Act as Property Manager for sub-leased and leased facilities and floor space using a property management company if deemed necessary.
·     Works closely with and cooperates with other AB organizations including GSS, Legal, HR, Finance, IT, etc. to ensure alignment and proper co-ordination on tasks assigned.
·     Professionally represents Activision to outside organizations and agencies like construction companies, project management companies, real estate brokers and property managers and owners in all written and verbal communications and transactions.
·     Drives continuous opportunities to reduce overall facility costs and /or increase efficiencies.
·     Works closely with other Facility Managers on group projects and tasks.
·     Managerial Flexibility
·     Excellent oral and written communication skills; presentation skills
·     Excellent Customer Service skills
·     Effective cooperation with peer departments
·     Scale up and down based on audience
Skills/Knowledge:
·     MS Word, Excel, Project.
·     Building Systems, blueprints, and general construction, building operations terminology
Education/Certification Experience:
·     Required: Bachelor&#39;s Degree from Accredited University]]></description>
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            <industry><![CDATA[Computer Software]]></industry>
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        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Network Programmer-VV]]></title>
        <description><![CDATA[Title: Network Programmer-VV
Location: New York-Albany
Network Programmer
Vicarious Visions, developer of numerous award winning games, includingGuitar Hero: On Tour and Marvel: Ultimate Alliance 2,is seeking a passionate, motivated, and experienced Network Programmer. 
A network programmer is responsible for implementing networking systems and related game features, including matchmaking UI and online community features, and dealing with 1stparty technical requirements. A network programmer may be called on to select an appropriate networking strategy for a project and to solve problems related to the impact of other game systems on the networking systems. A network programmer deals with the complexity of issues related to synchronization, determinism, replication, prediction, latency and bandwidth. A candidate network programmer has knowledge and experience in many of the following areas:
* Xbox Live, PSN, DWC
* various networking strategies for games
* various network protocols
* various network topologies
In addition, a candidate network programmer fulfills the qualifications of a Programmer and will be required to work on areas other than networking according to project needs.
Programmer
A Programmer is a midlevel engineer with a strong understanding of computer science and some experience developing software. A Programmer uses this knowledge to build new game systems and modify existing code.
Description
* Implementation of software in C  and other languages.
* Debugging and optimization of software.
* Participate in design and code reviews.
* Design software systems through consultation and coordination with other programmers. Write design documentation.
* Follow group standards and best practices.
* Assist and mentor other programmers in areas of domain expertise or specialization.
* Interest in expanding knowledge of different game technologies and systems.
* Ability to define and estimate time for personal tasks as well as generate and track a schedule for those tasks.
* Receive tasks and some technical direction from the lead programmer. Gather requirements, design, write, and maintain software. Seek advice of other programmers proactively.
* Collaborate with artists and designers on the requirements and design of tools and systems.
* Bachelor&#39;s degree in Computer Science, or equivalent experience.
* At least 2 years experience in game industry.
* Strong aptitude in math and knowledge of computer graphics techniques.
* Strong C  skills.
* Desire to mentor and assist other programmers.
* Strong written and verbal communication skills.
* A passion for developing for high quality games.
Come work with us on our exciting new titles! We offer a modern work environment, an outstanding compensation and benefits package, a fun, team environment, impressively affordable living, and an exceptional quality of life! Please apply atwww.vvisions.com]]></description>
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            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Concept Artist - Temporary]]></title>
        <description><![CDATA[Title: Concept Artist - Temporary
Location: California-Foster City
At Sledgehammer Games we have created a state of the art game studio, made up of some of the most talented developers in the industry. We're looking for the best and the brightest to join us, as we develop an action title in the Call of Duty franchise.
Sledgehammer Games is looking for a temporary Concept Artist in the early stages of their project&#39;s development. We&#39;re looking for an individual contributor that designs and creates concept artwork for assigned aspects of video games. The ideal candidate will ideally be experienced in character and environment design. The Concept Artist will design a broad range of original concept for characters, clothing, user interface, environments, vehicles and objects in both organic and industrial ranges of style.
Please note - this position is Onsite Only.
* Three or more years of experience creating concept work for games and/or movies.
* Experience in developing new concepts at every level, from visual exploration to setting a finished art direction for all the content of the property.
* Must be an imaginative and creative designer.
* Conceptualization skills such as sketching, illustrating, drafting and painting.
* Practical art skills and understanding of the fundamentals of art and design.
* Experience with lighting, composition, color studies, painting and storyboards.
* A passion for video games.
* Highly proficient with Photoshop.
* Communicates and collaborates effectively with the development team.
* Strong problem solving and trouble-shooting skills.
* Strong interpersonal skills.
* Continuous learner.
* Ability to adapt to change.
Please include portfolio to be considered for this role. Portfolio&#39;s should contain relevant game concept art, preferably spanning both character and environment art.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Foster City, CA, 94404, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Concept Artist-Vicarious Visions]]></title>
        <description><![CDATA[Title: Concept Artist-Vicarious Visions
Location: New York-Albany
Concept Artist
Vicarious Visions, developer of numerous award winning games, includingGuitar Hero: On Tour and Marvel: Ultimate Alliance 2,is seeking a passionate, motivated, and experienced Concept Artist. The ideal candidate will have experience in concept drawing and illustrating a diverse visual range of environments, objects, creatures, weapons, architecture and characters. An academic understanding of form, structure, color, and light and a creative imagination is essential. The ideal candidate should also have a good understanding of game art creation (low poly modeling and texturing, environments, and props.)
Requirements:
* Excellent environmental and character concept art skills with an eye for perspective, color, lighting, and atmosphere.
* Be able to create concepts with the understanding of these designs being implemented in a real time game engine, and effectively collaborate and communicate with production artists who will be executing on these visions.
* Ability to rapidly express the vision in both detailed line art break-outs and color imagery.
* An understanding of how multiple design components can relate visually to support a bigger picture.
* Experience working in a wide variety of styles.
* A high level of proficiency with 2D computer paint packages, such as Photoshop or Painter.
* Mindset to be self-driven and accurately provide time estimates and then adhere to them.
* Skill in one or more of the related creation tasks - i.e. characters, environments, FX, etc.
Desired Skills and Pluses
* Experience with 3D software such as 3dStudio Max or Z-Brush.
* Solid foundation in traditional art, such as figure drawing, industrial design, landscape painting, and illustration.

Come work with us on our exciting new titles! We offer a modern work environment, an outstanding compensation and benefits package, a fun, team environment, impressively affordable living, and an exceptional quality of life! Please apply atwww.vvisions.com
]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Technical Artist]]></title>
        <description><![CDATA[Title: Technical Artist
Location: California-Woodland Hills
Neversoft Entertainment is currently seeking an experienced Technical Artist. This person will join our current tech art team in creating solutions for visual effects and tools. The ideal candidate is someone organized, creative, motivated, and flexible, with a strong Visual Effects and Tools background.
Responsibilities will include a little bit of everything, with a focus on solving interesting problems. Candidates will need to be able to build objects and visual effects from the ground up and script them. Other responsibilities require understanding how everything works together and how best to implement your latest and greatest idea. This position calls for someone who is a good problem solver with a fierce attention to detail. All of this must be executed efficiently.
Must have qualifications include:
-At least 3 years of professional video games experience, with at least 2 shipped titles; console experience is a must.
-Excellent 3DS Max skills preferred but Maya is OK. ZBrush is a plus.
-An understanding of the art production process for video games and the ability to communicate well with other artists and programmers.
-Ability to visually debug problems and offer solutions.
Additional skills, of which you must possess at least two include:
-General script authoring experience (Perl, Python.you will have to learn our in-house tools).
-MAXScript or Mel authoring experience.
-Particle effects.
-Solid understanding of pre-calculated and real-time lighting techniques.
-Shader concepting/authoring.
If the above description matches your background please supply us with your resume and samples of your artwork. 
]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Woodland Hills, CA, 91399, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Director/Sr. Manager of Cinematics and Presentation]]></title>
        <description><![CDATA[Title: Director/Sr. Manager of Cinematics and Presentation
Location: California-Santa Monica
We are looking for a Director/Sr. Manager of Cinematics and Presentation to join our Corporate Studio and help take our Cinematics and Presentation to the next level.
The Director/Sr. Manager of Cinematics and Presentation is responsible for driving quality in cinematics and presentation in all ATVI projects, working closely with the development teams, Central Art and Design, and outside vendors to ensure outstanding, timely, and cost-effective cinematics. This includes everything from reviewing and providing feedback on games in progress, to personally directing cinematics, to creating processes for tracking and driving stellar cinematics across all of Activision.
The Director/Sr. Manager of Cinematics and Presentation must be an excellent and persuasive communicator, capable of dealing with a wide variety of internal and external partners. The ideal candidate will be comfortable with all degrees of ownership, from personally directing to providing high-level feedback. The Director/Sr. Manager of Cinematics and Presentation must thrive in a challenging and ambiguous environment, and be adept at driving quality regardless of team, schedule, or budget.
Duties and Responsibilities:
Driving overall cinematic and presentation quality falls into three general categories.
Cinematic and Presentation Oversight:
-     Review design docs, scripts, story boards, and builds of games with an eye towards presentation. Provide verbal and written assessments of same.
-     Develop a method for and track the status of cinematics/presentation for all projects
-     Develop cinematic/presentation milestones to integrate into existing greenlight process and review deliverables with this in mind.
-     Be an active part of Central Design reviews.
Cinematic and Presentation Assistance:
-     Work with teams early on to establish cinematic and presentation needs, stay in touch throughout project to ensure that cinematics/presentation is progressing appropriately.
-     Work with others in ATVI to identify the best talent match for each team&#39;s individual cinematic/presentation needs.
-     When needed, acts as liaison between vendors and teams to ensure smooth and effective communication.
-     Actively guide teams through issues with regard to vendors, licensors, and other outside agencies.
-     Assist in prepping teams to work with talent for VO or mocap sessions.
-     Assist or provide feedback to other ATVI teams with regard to cinematics/presentation related business issues
Cinematics and Presentation Leadership
-     Personally direct and/or drive concept, storyboards, mocap shoots, editing, or other cinematic/presentation related items for a small number of high priority titles.
-     Personally manage vendors on a small number of high priority titles.
-     Personally manage or oversee a small number of critical cinematics/presentation projects or licensor relations (as it regards cinematics/presentation).
·     College degree from highly regarded institution or respectable body of professional work/experience
·     Strong, successfully demonstrated expertise in cinematics and presentation
·     Strong understanding of the philosophy of cinematics and presentation
·     Strong understanding of the realities of production from an art, tech, and design standpoint
·     Strong understanding of standard cinematic tools and techniques
·    Demonstrated ability to compromise while driving for quality
·     Must be committed to helping realize a creative vision that is ultimately owned by the studio, and not the Director/Sr. Manager of cinematics
·     Innovative creative problem solving
·    Excellent interpersonal communication (both written and verbal)
·    Desire to affect change on many projects while owning none
·    Ability to influence people without breaking relationships
·    An avid video game player]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Senior Design Specialist - Guitar Hero]]></title>
        <description><![CDATA[Title: Senior Design Specialist - Guitar Hero
Location: California-Santa Monica
The Sr. Design Specialist will provide expert design assistance to all production teams working on Guitar Hero titles. This role will proactively drive excellence and consistency in design as well as work effectively with stakeholders and teams to communicate, implement, and push the design vision in all Guitar Hero shipping products.
Position Duties: Daily duties will include, but are not limited to:
·     Effectively champion excellence to internal and external stakeholders
·     Creatively solve problems related to Guitar Hero titles for a wide variety of teams, resources, and budgets
·     Work directly with product teams to improve design in specified areas, while balancing resource, schedule, and quality needs
·     Writing concise, readable design documents that clearly communicate both design intent and design details
·     Effectively communicate design solutions through a variety of means, from informal one-on-ones to detailed design documents.
·     Work effectively with other disciplines to implement design solutions
·     Integrate easily into a variety of team structures and styles
·     Provide expert design critique and analysis for specified area of design
·     Effectively communicate design critiques to product teams
·     Coach, mentor, and train studio designers/producers as needed through written documents, one-on-one meetings, or large group presentations
·     Drive design thought leadership in specific area of design
·     Conduct design research and present findings as it pertains to Guitar Hero titles
·     Write white papers regarding Guitar Hero design
·     Assist in recruiting additional design specialists as needed
·     Educate and liaise with GBM, PR, and other internal groups regarding design implementations
·     Assist in evaluating developers or new IP concepts for Guitar Hero
Scope of the Position:
Senior Design Specialist may have subordinates as the Central Design department grows. Primarily, senior design specialists will work with senior team members (Producers and leads) and with the design staff. Role will also work with internal EP&#39;s, Producers, and with other members of central production and design.

·     College Degree from highly regarded institution and/or respectable body of professional work/experience.
·     Strong, successfully demonstrated expertise in game design. Prior work on rhythm/music games a strong plus.
·     Expert knowledge and love of rhythm/music games absolutely necessary.
·     Passion for creating engaging experiences across all skill levels, from casual to hardcore, necessary. Understanding and prior experience with complex online titles a plus.
·     Strong understanding of game design principles and philosophies.
·     Strong understanding of the realities of production from an art, tech, and design standpoint
·     Demonstrated ability to make compromises while maintaining design integrity
·     Innovative creative problem solving
·     Demonstrated ability to work at many levels, from high level concepts to detailed design balancing     
·     Outstanding communication skills, good writing skills
·     Desire to affect change on many projects while owning none
·     An avid game player
·     As this position requires working closely with developers, travel will be required
]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Business Intelligence Analyst]]></title>
        <description><![CDATA[Title: Business Intelligence Analyst
Location: California-Santa Monica
Headquartered in Santa Monica, CA, Activision Blizzard, is the umbrella organization over Activision Publishing and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities, Supply Chain and Sales. As the largest and most profitable third-party publisher, Activision Blizzard is a driving force shaping the future of entertainment.  The company has a broad portfolio of industry leading brands and award-winning development talent. It&#39;s portfolio includes such best-selling franchises from Activision Publishing as Guitar Hero, Call of Duty and Tony Hawk, as well as Spiderman, X-Men, Shrek, James Bond, and Transformers, in addition to Blizzard Entertainment&#39;s StarCraft, Diablo and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
Basic Function:
The Business Intelligence Analyst is a key member of the Business Intelligence team, and is responsible for providing the global Marketing, Sales and Finance organizations with the tools, information and insights needed to make informed planning decisions. Key area of focus is title level sell-through performance and how it impacts all levels of planning within the organization including the Annual Operating Plan, Product Development &amp; GreenLight, Production, Marketing and other strategic initiatives.
Position Responsibilities:  
·    Project Management                  20%
·    Forecast Creation &amp; Administration        30%
·    Quantitative Analysis &amp; Reporting         30%
·    Collaborative Planning                 20%
Position Duties: Daily duties will include, but are not limited to:
Project Management
* Ensure accurate and timely completion of Business Intelligence projects for assigned business units
Forecast Creation &amp; Administration:
* Assist key functional groups with the construction, and the impact analysis of, applicable forecasts. This may include, but is not limited to, Earnings Calls, GreenLight sell-through expectations, AOP sell-through targets, and Retail Market planning, Operational product builds as well as Inventory planning.
* Collaborate with European team to forecast international sales
Quantitative Analysis &amp; Reporting:
* Monitor product sales, assess performance and provide recommendations with respect to volume targets, pricing action, promotional pricing action, marketing &amp; sales strategies and channel inventory risks/opportunities
* Data mine to research emerging trends, category building opportunities, and provide insights on learnings.
* Report on such things as KPIs, forecast performance, opportunities and risks while providing actionable recommendations.
* Monitor competitive landscape, market share, and tracking of new product launches.
Collaborative Planning
* Coordinate efforts across multiple functional groups to drive consensus and to ensure deliverables meet the organization&#39;s needs.
* Collaborate with Consumer Insights to enhance analyses and findings with consumer centric research.
* Collaborate with Consumer Insights on measuring marketing vehicle effectiveness/ROI and translating the insights to the business unit.
* Bachelor&#39;s degree required, preferably in business, Finance, statistics, economics or mathematics
* At least 3 years of professional working experience in analytics
* Previous experience in similar role
* Excellent quantitative skills required
* Experience with databases (MS Access/Business Objects) preferred
* Proficiency in Microsoft Office software required, with expert level Excel skills required
* Strong communication skills, presentation skills, and ability to build relationships required
* Passion for and knowledge of Video Game Industry required
* Ability to prioritize projects, and attention to detail and accuracy required]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Sales Manager]]></title>
        <description><![CDATA[Title: Sales Manager
Location: California-Santa Monica
Activision Blizzard is the umbrella organization over Activision Publishing and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities, Supply Chain and Sales. As the largest and most profitable third-party publisher, Activision Blizzard is a driving force shaping the future of entertainment.  The company has a broad portfolio of industry leading brands and award-winning development talent. It&#39;s portfolio includes such best-selling franchises from Activision Publishing as Guitar Hero, Call of Duty and Tony Hawk, as well as Spiderman, X-Men, Shrek, James Bond, and Transformers, in addition to Blizzard Entertainment&#39;s StarCraft, Diablo and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
Basic Function:
The Activision Wal-Mart Customer Team Sales Manager position is responsible for the tactical management and development of all Activision&#39;s Mainline, Blizzard, AMP, and Guitar Hero product sales for Sam&#39;s Club and Sam&#39;s Club.com. In addition, the role has responsibility for Activision&#39;s PC business and Value Items at Wal-Mart Stores. Achievement of volume targets within assigned spending budgets is a core responsibility of the position, which will be achieved through Quarterly Line Reviews, Customer Joint Business Planning, and solid execution of sales fundamentals. The role is also responsible for leading the development of the overall relationship with assigned customers by leveraging their multifunctional resources.
Duties and Responsibilities:  
·    MANAGEMENT OF SALES FUNDAMENTALS
o Oversee existing relationships with customer to ensure Activision-Blizzard products are represented in line with brand strategies.
·    FORECASTING
o Manage corporate and customer item forecasts
o Communicate product launch and ongoing inventory needs with corporate. Align customer to product forecast expectations. Maximize product launch and quarterly forecast accuracy.
·    CUSTOMER MANAGEMENT
o Develop and maintain partnerships with customer to exploit new release and catalog revenue opportunities
·    DISTRIBUTION
o Maximize product lifecycle revenue / profitability at customer from pre-sell, to launch, and beyond. Maximize launch revenue through product evangelism and consultative selling using benchmark title data. Establish long lead planning with customer to maximize upstream planning and execution.
o Conduct Quarterly Line Reviews to secure launch distribution for PC and Sam&#39;s Club
o Handle all requests for distribution, deletion, cost, etc for Wal-Mart PC/Sam&#39;s Club and Samslub.com
o Take lead role in developing, planning and executing plans and distribution for Wal-Mart and Sam&#39;s Club Puerto Rico businesses
·    MERCHANDISING AND CUSTOMER MARKETING
o Plan and execute account specific merchandising and marketing programs designed to build mass awareness, maximize in-store presence, drive trial and purchase intent at customer. Leverage product evangelism, consultative selling, and customer expertise to garner customer alignment to plans. Manage all customer activities within budget. Lead financial analysis of program effectiveness.
o Work with Activision Account Manager on any marketing requests for Wal-Mart PC, Sam&#39;s Club, Samsclub.com and Puerto Rico
o Be the point person on Marketing Co-ops submitted for all customers
·    PRICING
o Communicate pricing issues and opportunities to corporate to maximize product replenishment.
·    SALES EXECUTION
o Prepare and deliver multi-faceted, best in class sales meeting presentations that contain industry, regional and account insights as well as cutting edge product information.  Maintain a leadership role on all customer related transaction issues including order processing and logistics, marketing fund accrual deductions, and customer service. Compile, monitor and report sell-through in the region and share findings with key stakeholders. Use sell-through data for future bench marking sell-in purposes.
·    CORPORATE COMMUNICATION
o Prepare monthly reports to management as well as status report as they are required. 
·    SPECIAL PROJECTS
o Participate and lead special projects as assigned.
·     MBA preferred
·     Undergraduate 4 year degree from a major university in Business or Marketing
·     Minimum of 5 years sales experience
·     Knowledge of video game industry
·     Knowledge of Wal-Mart business practices/processes required
·     Excellent quantitative and forecasting skills
·     Be extremely organized and take a logical and methodical approach to problem solving
·     Strong entrepreneurial drive with high standards of excellence
·     Be personable and able to thrive and influence others in a team based environment
·     Excellent written and oral communication skills
·     Excellent presentation skills
·     Strong negotiation skills
·     Interest and aptitude in interpreting the numbers in context of answering business questions
·     Ability to assess trade promotion effectiveness]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Customer Marketing Manager]]></title>
        <description><![CDATA[Title: Customer Marketing Manager
Location: California-Santa Monica
Headquartered in Santa Monica, CA, Activision Blizzard, is the umbrella organization over Activision Publishing and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities, Supply Chain and Sales. As the largest and most profitable third-party publisher, Activision Blizzard is a driving force shaping the future of entertainment.  The company has a broad portfolio of industry leading brands and award-winning development talent. It's portfolio includes such best-selling franchises from Activision Publishing as Guitar Hero, Call of Duty and Tony Hawk, as well as Spiderman, X-Men, Shrek, James Bond, and Transformers, in addition to Blizzard Entertainment's StarCraft, Diablo and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
Basic Function:
The Customer Marketing Manager will have the ability to see the big picture and lead all internal/external teams in execution of the vision. 
Position Responsibilities:  
¨    Drive the development of strategies and programs to market our titles to consumers at the account specific channel.
¨    Serve as the &quot;one stop shop&quot; liaison between Account, Sales and GBM teams. 
¨    Develop and manage the allocated trade spending budget by title by quarter while providing strategic account specific leadership internal and external, project guidance and support to ACM.
Position Duties: Daily duties will include, but are not limited to:
¨    Strategic planning and execution of retail programs and account specific marketing events
o    Provide input during development of corp go to market strategies and planning framework
o    Align GBM and account objectives to create account specific marketing plans for pre-sell, Launch and momentum phases for all ATVI titles
o    Promotional effectiveness: evaluation of all account specific trade promotions and programs
o    Manage account specific merchandise planner for all titles
o    Ensure information in system is current and updated (addesso, merch planners, trade plans)
o    Assist sales teams in developing sales presentations and tools for all promotional events
¨    Trade Budget management and forecasting
o    Manage profit- sensitive account marketing budgets and lead qtrly trade forecast reporting for all ATVI titles
o    Work with ACM to analyze financial and account impact of promos or programs and provide recommendations for future planning
o    Align Sales teams with budget spends to ensure budgets are on track- track HIP grid goals
o    Manage account specific trade budget: weekly, monthly, quarterly and yearly

¨    Sales material / Industry event preparations
o    Coordinate GBM inputs for customer interactions and product evangelism
o    Oversee ACM in providing sales support materials on time
o    Work with internal and external teams to develop account specific playbook for all key title releases
¨    Communication internal and external
o    Provide day to day customer input to aide GBM decisions including product mix, pricing, exclusives and packaging
o    Align GBM and sales teams to gain agreement to brand retail objectives during all phases of the product life cycle
o    Ensure necessary internal approvals on artwork and other account marketing assets
o    Work with sales team to &quot;plan&quot; key brand objectives and maximize merchandising impact at retail
o    Lead and Discuss financial impact of CM programs, including % spend of net revenue and ROI on promotional activity
¨    Direct sales experience with major chain retailers is strongly preferred
¨    BS/BA required/ MBA Preferred
¨    Experience managing sales targets and trade spending budgets with national retailers  
¨    Candidate must poses a minimum of 5 years experience in Customer/Trade Marketing and/or Field Sales
¨    Strong understanding of the retail landscape with extensive experience working with major retailers
¨    Experience in developing a vision, influencing decision-making, and leading consensus and alignment in a cross-functional organization
¨    Candidate must have strong organizational/multi-tasking/prioritization skills and project management skills to effectively produce deliverables in a timely manner
¨    Candidate must poses strong analytical and problem solving skills with ability to identify, analyze, evaluate problems and devise solutions (comfort with ROI measures)
¨    Excellent written and verbal communication
¨    Team player with successful track record of working with cross functional teams
¨    High energy, resourceful, self starter and the ability to work well in a faced paced environment
¨    Candidate must poses strong working knowledge of MS Office applications (Word, Excel, and Powerpoint)
¨    20% travel required
]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Senior Forecasting Manager]]></title>
        <description><![CDATA[Title: Senior Forecasting Manager
Location: California-Santa Monica
Headquartered in Santa Monica, CA, Activision Blizzard, is the umbrella organization over Activision Publishing and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities, Supply Chain and Sales. As the largest and most profitable third-party publisher, Activision Blizzard is a driving force shaping the future of entertainment.  The company has a broad portfolio of industry leading brands and award-winning development talent. It's portfolio includes such best-selling franchises from Activision Publishing as Guitar Hero, Call of Duty and Tony Hawk, as well as Spiderman, X-Men, Shrek, James Bond, and Transformers, in addition to Blizzard Entertainment's StarCraft, Diablo and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
Basic Function:
Responsible for managing Forecast team to provide the Corporate Sales group with actionable field forecast data and sales analysis to facilitate inventory supply and corporate forecast recommendations.
Position Responsibilities:
Sales forecasting             40%
Sales analysis/reporting         30%
Manage and coach team        30%
Position Duties:
Team Management
* Drives &amp; coordinates all Forecast processes, drives &amp; leads Corporate Forecast meeting, leads fairshare process, ensures data quality from Forecast team is high, drives continual process improvement, and assesses/implements systems to support the Forecast team.
* Provides regular communication to Director of Sales Planning &amp; Analysis regarding forecast updates, process improvements, reconciliations and quarter-end deliverables.
* Provide ongoing performance coaching for Forecast team.
* Set clear goals for the Forecast team. Hold people accountable for deliverables. Recognize and reward strong performance.
* Model behavior that supports Activision Blizzard&#39;s standards of professionalism, integrity, and ethics.
Sales forecasting for assigned Business Units
* Compile and validate the weekly field forecast based on sell through rates, channel inventory levels, trade events, seasonality and marketplace factors. Identify opportunities and risks to Field Sales team to ensure accuracy.
* Provide variance analysis by customer on key directional differences from one version of the field forecast to the next and communicate to Corporate Sales risk against the Annual Operating Plan, Corporate Forecast or inventory supply.
* Work with corporate Inventory Replenishment group to ensure the availability of product to meet the customer demand. 
Sales analysis for assigned Business Units
* Monitor product sales, assess performance and provide implications and recommendations with respect to launch accuracy versus Field and Corporate Sales forecast.
* Prepare financial exposure for bi-quarterly pricing meetings, communicate product price changes and validate customer reimbursement claims. Prepare and distribute the product price list on a monthly basis.
* Additional Analysis function (Training and efficiencies):
* Field Analyst training and upgrade skills in field
* Regular review of reporting efficiency (i.e. making sure no duplication of effort)
* Sales reporting for assigned Business Units
* Aggregate and distribute weekly/monthly/quarterly product and account sales reports-add to this report the overview by customer on key directional differences from one version to the next. 
* Work with Brand and Sales to bring any gap in selling tools needed on a title/launch basis as well as life cycle management- i.e. Brand decay curve models, benchmark title comparison, and competitive title updates for relevant selling information.
Scope of Position:
Scope of position to focus on externally focused areas of analysis and reporting of the Sales Planning and Analysis function.

Principal Working Relationships:
·     Sales Planning &amp; Analysis Director
·     Sales force
·     Operations
·     Inventory Replenishment
·     Financial analysts
·     Global Brand Management

Key Audiences-
o    Field Sales
o    Inventory Replenishment
o    Finance
o    VP Sales
o    SVP Sales
o    CCO
o    CEO
Education: 
o    College degree required, preferably in business, finance, or economics
Special Knowledge or Skills:
o    Excellent quantitative skills
o    Excellent communication/influencing skills and ability to build sales strategy/recommendations based on data
o    Strong time management and prioritization skills
o    Interest and aptitude in interpreting the numbers in context of answering business questions
o    Thorough knowledge of Excel
o    Ability to quickly understand database systems, Hyperion Essbase preferred
Prior Experience: 
o    At least 6-8 years experience in sales planning and analysis role preferred
o    Video Game experience preferred
o    Experience in assessing systems requirements and implementing a system
Other Qualifications and/or Requirements: 
o    Interest in video games and interactive entertainment industry]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[QA Tester]]></title>
        <description><![CDATA[Title: QA Tester
Location: California-Novato
Toys For Bob, Developer of the hit titles &quot;Madagascar&quot; and &quot;Madagascar 2&quot;, is looking for passionate gamers to join their Quality Assurance team. If you are an avid gamer and have excellent communication skills, come be a part of our team and help us continue developing great games!
RESPONSIBILITIES:  
* Test a pre-release video game to verify functionality, data content, performance, usability/playability, and hardware/software compatibility
* Describe game discrepancies in an orderly and concise method
STATUS: Temporary Employment
WORK FREQUENCY: 40 hrs/week - 10am to 7pm; weekends &amp; overtime may be requested
* 18 years of age or older
* High school diploma or equivalent
* Superb work ethic
* Sharp attention to detail
* Strong interest in video games
* Aptitude to learn quickly and effectively
* Ability to remain focused in a team-oriented environment
* Basic PC knowledge, as well as being familiar with Microsoft programs such as Word, Excel, and Outlook
* Excellent interpersonal, written and oral communications
* Ability to work a designated schedule
DESIRED QUALIFICATIONS:
* Passion for gaming
* Previous testing experience
* Understanding of the software test cycle process
* PC and console game troubleshooting; Wii experience preferred
* Experience and familiarity with multiple gaming platforms and genres
Thank you for your interest in working at Toys For Bob. Only applicants that have been selected for an interview will be contacted. There are no part time or internship positions available. Sorry, relocation is not offered.
]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Novato, CA, 94998, USA]]></location>
    </job>
    <job>
        <title><![CDATA[QA Game Tester - Temporary]]></title>
        <description><![CDATA[Title: QA Game Tester - Temporary
Location: Minnesota-Eden Prairie
Activision Minneapolis Publishing Inc., the publisher of the hit titles Bakugan, Cabela&#39;s Dangerous Hunts, Cabela&#39;s Big Game Hunter series, Rapala We Fish and iCarly, is looking for passionate gamers to join our Quality Assurance team. If you are an avid gamer, come be a part of our team and help us continue developing, publishing and distributing great games!
These positions will be starting in May 2009. These are temporary, full-time, entry-level positions on location in Eden Prairie, Minnesota that are paid by the hour. The day shift schedule varies from 6.00am-8.00pm. No remote testing available.
BASIC FUNCTION:
Testers are a support function to the Senior Testers, Assistant QA Project Leads and QA Project Leads. This position deals with functionality and compliance testing of all Activision Minneapolis products.
RESPONSIBILITIES:    
You will be responsible for testing pre-release video games and verifying functionality, data content, performance, 1stParty Compliance, usability/playability, and hardware/software compatibility. 
·     18 years of age or older
·     High school diploma or equivalent
·     Availability to work forty or more hours per week including weekends, when required
·     Strong interest in video games
·     Sharp attention to detail
·     Honesty and a strong work ethic.
·     Aptitude to learn quickly and effectively
·     Ability to remain focused in a team-oriented environment
·     Superb work ethic
·     Basic PC knowledge, as well as being familiar with Microsoft programs such as Word, Excel, and Outlook
DESIRED QUALIFICATIONS:
·     B.A. or B.S. in Computer Science or Entertainment related area (in lieu of prior work experience).
·     Experience with Quality Assurance testing of software projects
·     Understanding of the software test cycle process
·     PC and console game troubleshooting
·     Experience and familiarity with multiple gaming platforms and genres

]]></description>
        <link><![CDATA[http://jcnlx.com/cfc50e79dafc464ba22b7b0a7256c8e4105]]></link>
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        <guid isPermaLink="false"><![CDATA[activision-QUA000018]]></guid>
        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Eden Prairie, MN, 55346, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Game Tester-VV]]></title>
        <description><![CDATA[Title: Game Tester-VV
Location: New York-Albany
Game Tester
Position Description
As a Game Tester reporting to the Assistant Lead and/or Lead QA Analyst, you will be responsible for testing a variety of products, inputting defects (bugs) into the project database, the creation of test cases, and regression testing. Teamwork and a professional attitude are key in this role. Communication skills, both written and oral, must be professional and accurate. Composure and strong interpersonal skills are extremely important as well. This is atemporaryposition and the ideal candidate will be available to work flexible hours Monday-Friday, weekends and holidays. Local candidates only please and your résumé must be included in the online application. Special consideration will be given to applicants with experience/knowledge in music/audio.
Responsibilities may include, but are not limited to
* Testing pre-release video games and verifying functionality, data content, performance, usability/playability, and hardware/software compatibility
* Documenting defects
* Creation of test cases
* Regression testing
* Provide detailed gameplay, balance and tuning feedback as requested
Requirements
* Availability to work forty or more hours per week including weekends and holidays, when required
* Strong interest in video games (in particular next-gen consoles such as the Sony PS3, Microsoft Xbox360 and Nintendo Wii)
* Sharp attention to detail
* Aptitude to learn quickly and effectively
* Ability to remain focused in a team-oriented environment
* Superior work ethic and the ability to work independently as required
* Basic PC knowledge, as well as being familiar with Microsoft programs such as Word, Excel, and Outlook
* Strong written and oral communication skills
* Excellent negotiation, interpersonal and conflict resolution skills
* Good organizational skills, ability to remain focused
* 18 years of age or older
Desirable Skills &amp; Experience
* Good understanding of test processes
* Ability to create test cases
* Experience and solid understanding of console and PC game testing
* Software debugging and troubleshooting
* Tester on at least 2 released software products
* 1 year of software test experience
* Games industry experience preferred but not necessary
Education
* High school diploma or equivalent
* Bachelors degree or equivalent desirable in a relevant field]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[QA Tester]]></title>
        <description><![CDATA[Title: QA Tester
Location: California-Santa Monica
Production QA Tester
PURPOSE OF POSITION: 
Perform day to day analysis and examination of entertainment media and associated material as assigned by the Management. Perform tests, report anomalies, and verify implemented fixes throughout the Project&#39;s Development cycle.
                              
GENERAL SUMMARY DESCRIPTION:
·     Isolate and report anomalies and technical issues a consumer might encounter in the product.
·     Work in a fast pace environment that requires frequent shift in areas of focus.
·     Work side by side with Development teams to ensure the title is achieving planned milestones.
·     Verify fixes are implemented correctly throughout the product cycle in both consumer and development environment.
·     Ensure bug reports are written clearly and accurately, detailing anomalies found and the steps required to reproduce those anomalies.
·     Review software documentation for accuracy and completeness as it pertains to test objectives for the product.
·     Use DevTrack database to record bugs and specific test results
General:
·     Ability to follow directions, remain focused and communicate clearly, both verbally and in writing.
·     Must be able to work from 10 to 7pm Monday through Friday with the flexibility to change and work overtime and weekends at times.
·     Familiarity with Windows and gaming console platforms.
·     Must be able to perform testing on games and other software to verify proper function, data content, performance, usability/playability and hardware/software compatibility.
·     Strong written and verbal communication, implementation, and interpersonal skills.
·     Excellent organization, time management and analytical skills.
·     Must be able to learn, comprehend and apply new concepts, techniques and procedures quickly.
·     Must be able to work independently, and with minimal supervision.
·     Must be able to follow directions accurately and thoroughly.
·     Working knowledge of: QA methodologies, terminology, and tools; multiple computer hardware platforms and configurations; Windows, Macintosh, console and handheld operating systems (all preferred).
·     Must be able to work in the United States.
Experience:
·     Required: minimum of 1-2 years experience in QA game testing, technical support, or product development on multi-media software, console games, or demonstrated ability to perform accurate and detail work in an equivalent area. 
·     Experience with a wide variety of application software.
·     Experience with console game testing (PS3, 360, Wii) a plus.
Education:
·     Preferred: Associate degree in technical field, equivalent work experience, or Bachelors Degree.
WORKING CONDITIONS:
Travel to development and/or partner companies both local and remote when needed.
Must be available to work additional hours including weekends and holidays and/or adhere to a variable schedule when needed.
The above statements are intended to describe the general nature and level of work being performed by employees assigned to this classification. They are not to be construed as an exhaustive list of all responsibilities and duties of personnel so classified.
]]></description>
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            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Finance and Operations Associate]]></title>
        <description><![CDATA[Title: Finance and Operations Associate
Location: California-Foster City
At Sledgehammer Games we have created a state of the art game studio, made up of some of the most talented developers in the industry. We&#39;re looking for the best and the brightest to join us, as we develop an action title in the Call of Duty franchise.
At Sledgehammer Games, the Finance and Operations Associate will be at the forefront in driving finance and operations tasks across the studio. This role, reporting to the studio COO, will be expected to develop detailed tracking mechanisms for analyzing the studio&#39;s operational goals in the areas of studio finances, operations (human resources and hardware/software resources) and project scheduling. Persuasive communication of recommendations to senior-level executives and self driven follow through on implementation will be expected. Responsibilities include monthly finance reporting, resource modeling and asset inventory tracking, contract and PO processing, and owning the cross-discipline master schedule for studio products. 
Responsibilities:
* Track, update, and integrate studio operations and finance data with the corporate finance planning reports.
* Own studio hardware and software inventory and procurement efforts.
* Process, track, and verify studio contracts and POs.
* Build and drive the integrated (cross discipline) master schedule for studio projects to drive resource and deadline predictability.
* Structure complex, ambiguous, and potentially charged business issues for Sledgehammer Games executive team.
* Gather and analyze massive amounts of information expeditiously.
* Develop compelling, insightful recommendations.
* Build consensus among cross-functional teams and influence decision making within senior-level audiences.
* Lead execution against recommendations quickly and with flawless accuracy.
* BA/BS degree in Business or Finance preferred with strong academic record.
* At least 2 years of relevant work experience.
* Excellent problem-solving and analytical skills and impeccable business judgment; professional distinction in thought leadership and innovation.
* Solid communication and interpersonal skills; ability to be personable yet persistent.
* Superior modeling and presentation skills.
* Interest and willingness to become knowledgeable in the Interactive Entertainment industry, and the methodologies used in the development of video games.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Foster City, CA, 94404, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Manager, Marketing and Acquisition]]></title>
        <description><![CDATA[Title: Manager, Marketing and Acquisition
Location: California-Santa Monica
Great Games Start with Great People! 
This is a significant time in our company&#39;s history - and one of the most exciting times to join us!
Activision Blizzardis the umbrella organization over Activision and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities and Sales. Our combined company is the world&#39;s most profitable pure-play game publisher. We have the most compelling and promising brands in our industry and the greatest talent to deliver on our promise. Activision Blizzard is the driving force shaping the future of entertainment.
Activisionis the premier international publisher of interactive entertainment software. We maintain a diverse portfolio of products that span a wide range of categories and can be used on a variety of game hardware platforms and operating systems. We have created, licensed and acquired a group of highly recognizable brands, marketed to a growing variety of consumer demographics. 
We have an immediate opening for a Manager of Marketing &amp; Acquisition to join our Team at our Corporate Offices in Santa Monica, CA. A background in consumer ecommerce or subscription marketing is required. A passion for this business is also a key requirement to be successful in our culture.
You will be responsible for managing a customer acquisition and retention team, as well as ultimate responsibility for marketing, customer service, and brand strategy of new online consumer services.
Core Skills Include:
* Consumer Acquisition and Retention - Proven experience in breakthrough customer acquisition, retention and optimization plans including best practices, analysis and trends, product positioning, creative and media strategies, PR and promotion.
* CRM Focus - Strong background in leading edge CRM to drive long-term revenue and loyalty from our individual consumers.
* Service Excellence - Strong knowledge and commitment to best practices in customer service and satisfaction.   Experience in working with, or directly managing, customer service teams, as well as knowledge of working with third parties.
* Candidates must possess a minimum of 3 years of product or brand management experience. The position requires strong analytical, strategic and interpersonal skills. An MBA with a strong analytical background is preferred. 
Other qualifications and/or requirements
* Bachelor&#39;s degree required; a Masters degree is strongly preferred
* 3 years marketing and customer acquisition in online consumer subscriptions or ecommerce 
* Capable of developing a comprehensive plan and the ability to communicate the plan with key stakeholders.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Director, Digital Services]]></title>
        <description><![CDATA[Title: Director, Digital Services
Location: California-Santa Monica
Great Games Start with Great People! 
This is a significant time in our company's history - and one of the most exciting times to join us!
Activision Blizzardis the umbrella organization over Activision and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities and Sales. Our combined company is the world's most profitable pure-play game publisher. We have the most compelling and promising brands in our industry and the greatest talent to deliver on our promise. Activision Blizzard is the driving force shaping the future of entertainment.
Activisionis the premier international publisher of interactive entertainment software. We maintain a diverse portfolio of products that span a wide range of categories and can be used on a variety of game hardware platforms and operating systems. We have created, licensed and acquired a group of highly recognizable brands, marketed to a growing variety of consumer demographics. 
We have an immediate opening for a Director of Digital to join our Team at our Corporate Offices in Santa Monica, CA. A 10 year background in consumer ecommerce or subscriptions is required. A passion for this business is also a key requirement to be successful in our culture.
The Director will be responsible for managing a customer acquisition and retention team, as well as ultimate responsibility for marketing, customer service, and brand strategy of new online consumer services.
Core Skills Include:
* Business Leadership - P&amp;L ownership, product strategy, forecasting, pricing strategy, and a proven ability to deliver on revenue growth in a dynamic consumer business
* Product Leadership - Able to articulate a strong product vision, and work closely with product development and studio teams to create superior consumer-facing online products and services.  Practical knowledge and experience of user interface, ecommerce systems, production, and web-services,  
* Consumer Acquisition and Retention - Team leadership of breakthrough customer acquisition, retention and optimization plans including best practices, analysis and trends, product positioning, creative and media strategies, PR and promotion.
* CRM Focus - Understands leading edge CRM to drive long-term revenue and loyalty from our individual consumers.
* Service Excellence - Strong knowledge and commitment to best practices in customer service and satisfaction.   Direct management of CS, as well as knowledge of working with third parties.
* Candidates must possess a minimum of 7 years of product or marketing management experience. The position requires strong analytical, strategic and interpersonal skills. An MBA with a strong analytical background is preferred. 
Other qualifications and/or requirements 
* Bachelor&#39;s degree required; a Masters degree is strongly preferred
* 8 years marketing and customer acquisition in online consumer subscriptions or ecommerce 
* Capable of developing a comprehensive plan and the ability to communicate the plan with key stakeholders. 
* Management experience is required. Experience in managing outside vendors/agency is strongly preferred.]]></description>
        <link><![CDATA[http://jcnlx.com/66cc766047144c4197724e1f2d4e82c8105]]></link>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Specialist, HR Operations]]></title>
        <description><![CDATA[Title: Specialist, HR Operations
Location: California-Santa Monica
Job Title:Specialist, HR Operations      
Reports To: Manager, HR Operations
Division/Department:Human Resources
Great Games Start with Great People! 
This is a significant time in our company&#39;s history - and one of the most exciting times to join us!
Activision Blizzard, headquartered in Santa Monica, CA, is the premier international publisher of interactive entertainment software. Activision Blizzard&#39;s portfolio includes best selling video games such as Guitar Hero, Call of Duty and Tony Hawk, as well as Spiderman, X-Men, Shrek, James Bond, and Transformers, in addition to Blizzard Entertainment&#39;s StarCraft, Diablo and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
Activision Blizzard is the umbrella organization over Activision and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities and Sales.
Basic Function:
The Specialist, HR Operations is responsible for the day-to-day human resource maintenance within a specific group and/or function to ensure exceptional customer service in responding to questions and resolving issues, HR Systems employee life cycle data entry, and employee file and HR records maintenance.
Duties and Responsibilities:
* Answer customer HR questions and resolve complex issues ensuring exceptional customer service satisfaction. Maintain comprehensive knowledge of HR programs, plans, policies, and processes, payroll, and HR systems.
* Process employee life cycle HR system data transactions for a specific group and/or function to include but not limited to: new hire, benefits, employee changes, payroll, and separations.
* Meet and exceed performance and service level metrics for timeliness, accuracy, and customer service.
* Maintain HR Records to include personnel files and other employee documents. Create, provide, and distribute documents, agreements, and letters. 
* Respond to employment verifications and unemployment claim inquiries.
* Perform audits and controls to ensure compliance with Sarbanes-Oxley, Wage and Hour, and HR policies and procedures.
* Follow Standard Operations Procedures (SOPs) and process workflows. Participate and contribute to the pro-active review and implementation of process improvements.
* Complete special projects as assigned.
Principal Working Relationships:
Effectively partner with all areas with Activision Blizzard specifically, but not limited to, Human Resources and customer business groups. Interact with internal and external organizations such as Recruiting, Benefits, Compensation, Payroll, Stock, HRIS, IT, Finance and vendors.
* Bachelor Degree in HR / Business or related field; or equivalent work experience
* Minimum 2 years at the HR Specialist level, within an HR Operations environment -call center experience a plus. 
* Enterprise HR ERP system required - Oracle HR preferred
* Advanced Word and Excel software skills
* Exceptional detail orientation and organization skills
* Strong written and verbal communication skills
* Customer-focused and have strong customer service skills
* Analytical, organizational, and problem solving skills
In addition, the ideal candidate will have:
* HR experience at a large Fortune 500 publicly-traded entity
* Worked cross-functionally in a matrixed organization
* Experience in an HR Shared Services environment
* The ability to thrive in an unstructured, ambiguous environment]]></description>
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        <guid isPermaLink="false"><![CDATA[activision-HUM00002J]]></guid>
        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[System Social Designer]]></title>
        <description><![CDATA[Title: System Social Designer
Location: California-Santa Monica
Treyarch is looking for talented designer to take the lead with our social and system multiplayer features.

Working with high level design direction, the ideal candidate will create and refine a series of proposals and prototypes that will be developed into clear designs and requirements ready for implementation. You will be asked to own many of the social and system game systems from start to finish, partnering with engineering, art, animation, and sound to see your vision come to life.

Things you want to do every day at work:

·     Develop prototypes (Photoshop, Illustrator, Visio, Word, Excel, etc) to clearly articulate the vision of the features for which you are responsible. Pitch the proposals to project lead, then partner with your cross-disciplinary team to see those designs come to life.
·     Balance, tune, and adjust the game play experience. You would consider it a personal mission to ensure that no game mode on was played more than another because it was poorly balanced.
·     Identify and resolve conflicts with other disciplines in a way that best meets the design goals of the project. With a lot of moving parts that need to come together, you find enjoyment and satisfaction in getting those pieces to work together.
·     Have a vision and present your vision in a way that gets everyone excited about the idea and wants to commit to making that vision a reality.
·     Review rolled out work at various stages as it is implemented to ensure that it fits the design vision and is of the quality desired. For each core feature in development, identify a series of next steps, review those next steps, and then partner with your producer to turn these into actionable tasks, even when it means you do it yourself.
·     Testing the game to ensure it is playable/fun. You want play the game every day and believe reviewing the game, thinking critical about the game play and tuning the experience to be one of the most important ways to spend your time.

* Professional game designer or program/product manager in traditional software development. Avid gamer (especially online gamer!) with a huge game library and a broad range of game experiences. 
* A love of FPSes is important because that&#39;s what we make and what you want to make if you aren&#39;t making them already. If we say we aren&#39;t looking at doing X, you can name N games that did it and write a master thesis on why it worked or didn&#39;t work.
* Egoless personality, who can communicate effectively at all levels of the organization.
* Education and professional training in software development, architecture, industrial design and related arts.]]></description>
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        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[2D/3D Intern-Raven]]></title>
        <description><![CDATA[Title: 2D/3D Intern-Raven
Location: Wisconsin-Madison
2D/3D Art Intern
Raven Software is a market-leading and award-winning computer game software developer based in Middleton, Wisconsin. Raven is the developer of numerous award winning games includingQuake IV, X-Men Origins: Wolverine,andMarvel: Ultimate Alliance. Raven is seeking a passionate and motivated 2D/3D Art Intern for the 2010 summer. 
Raven Interns perform various support tasks for game development professionals. You will have the opportunity to work with a team of Programmers, Artists, and Designers on a high profile project. Potential platforms you may have the opportunity to work on include PS3 and/or XBox 360.
Job Description:
* Use 3D packages such as Maya and/or 3D Studio Max to create high quality 3D art assets that fulfill the requirements of the game's functional, art and technical specifications
* Use Photoshop to create quality textures and skins for use in the game
* Work closely with Game Designers and Programmers to create top-quality video games
* Understand the requirements and constraints of the game design, engine and platform
Qualifications:
* Maya and/or 3D Studio Max
* Photoshop
* Ability to model, texture map, as well as understand normal map creation, shading and lighting techniques for real-time 3D characters, environments and props
* Team player
* Self-motivated with a strong artistic vision that allows you to complete tasks without supervision
* Strong interest in and general knowledge of video games
Come work with us on our exciting new titles! We offer a gorgeous work environment with state-of-the-art workstations, including 3d scanners and motion capture halls; a paid internship; a fun, team environment; and an exceptional quality of life! Please submit your resume and portfolio atwww.ravensoft.com.]]></description>
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        <guid isPermaLink="false"><![CDATA[activision-ART0000DR]]></guid>
        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Madison, WI, 53789, USA]]></location>
    </job>
    <job>
        <title><![CDATA[UI Artist-Vicarious Visions]]></title>
        <description><![CDATA[Title: UI Artist-Vicarious Visions
Location: New York-Albany
User Interface Artist
Vicarious Visions, developer of numerous award winning games, includingGuitar Hero: On Tour and Marvel: Ultimate Alliance 2,is seeking a passionate, motivated, and experienced UI Artist. 
Job Description:
* The Artist will work with Art Director, designers and programmers to deliver the highest quality art assets possible for the assigned game platform within the technical constraints of the platform.
* Develop 2D or 3D art and/or animation in 3DSMAX/Maya, Photoshop, Illustrator and proprietary software, convert to game format, and make refinements as directed. 
* Assist as needed in the generation of additional art assets for the project.
* 
Qualifications and Expectations:
* Possess a strong graphics design background.
* excellent with composition
* strong understanding of typography
* must display a core understanding of color
* iconography skills a must
* The artist should have a good understanding of game navigation.
* Be able to conceptualize, present and execute ideas within a tight schedule.
* Ability to layout overall UI display (HUD)
* Experience creating all UI elements (icons, buttons, toggles, sliders, etc.)
* Provide 2D or 3D art assets in the form of 2D sprites, textures or models
* Have hands on experience developing for multi-platform user interfaces.
* Experience with Photoshop, Flash, Illustrator or 3DSMAX (or related 3D art software package).
* Must be able to create mock ups (both stills and animated).
* Has solid understanding of 3D Art production.
* Must be able to work within style established by Art Director
* Must work well within a team environment and accept direction from art lead, producer and product development.
* Must document art process and track tasks throughout game development cycle.
* Demonstrated ability to work within provided structure and with attention to production schedules.
* Preference given to candidates with game industry experience, but a strong portfolio and advanced art degree (Bachelor&#39;s degree) may be sufficient.
* Excellent communication and team skills
* Must have a positive attitude and be a team player.
Come work with us on our exciting new titles! We offer a modern work environment, an outstanding compensation and benefits package, a fun, team environment, impressively affordable living, and an exceptional quality of life! Please apply atwww.vvisions.com
]]></description>
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        <guid isPermaLink="false"><![CDATA[activision-ART0000DO]]></guid>
        <industries>
            <industry><![CDATA[Computer Software]]></industry>
        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Senior Character Artist]]></title>
        <description><![CDATA[Title: Senior Character Artist
Location: California-Foster City
At Sledgehammer Games we have created a state of the art game studio, made up of some of the most talented developers in the industry. We're looking for the best and the brightest to join us, as we develop an action title in the Call of Duty franchise.
Works as a senior member of the Character Artist team to create high quality and detailed character designs and assets based on game requirements, and technical capabilities of the gaming platform and product scope. Individual understands anatomy and proportions as it translates to 3D modeling, skeletal rigging, and mesh deformation. Takes initiative to learn and adapt to new team practices based on evolving technologies. Can work and thrive in a multidiscipline work atmosphere, alongside an Art Director and Lead Character Artist while under time constraints.
Duties and Responsibilities:  
·     Understands mesh topology and edge loops as it translates to efficient modeling practices for in-game characters, and is experienced building detailed characters
·     Ability to create detailed hi-res modeling using Zbrush
·     Ability to create high detailed textures using both sources: photo resources and hand painting
·     Ability to create efficient UV layout for texture map both hard surface and organic models
·     Good understanding of UV coordinate space, texturing, and memory budgets
·     Thorough working knowledge of Maya 
·     Promotes a positive work environment through high personal and performance standards                                       
Educational Requirements: 
Art degree preferred
Special Knowledge, Skills: (Tools and Technology, Technical Skills)
·     High proficiency using Maya to create detailed characters to scale and accuracy
·     Proven ability to create high detailed Zbrush modeling
·     Proven ability to paint textures to specifications using the latest version of Photoshop or similar programs
·     Experienced in 3D character concepts and development
Prior Experience/Previous Positions related to current position: 
·     4-6 Years of directly related experience in gaming or simulation
·     Performed similar role on at least 1 published game title
Other Qualifications and/or Requirements: (Years of exp. required, key competencies to be successful)
·     Online art portfolio (Required) - This can be work related or personal projects outside of work related activities 
]]></description>
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        </industries>
        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Foster City, CA, 94404, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Gameplay Programmer]]></title>
        <description><![CDATA[Title: Gameplay Programmer
Location: Wisconsin-Madison
Raven Software, developer of numerous award winning games, includingX-Men Origins: WolverineandWolfenstein, is seeking a Gameplay Programmer.  
Job duties include: 
* A programmer in this position is essential to the &quot;fun factor&quot; in a game and is largely responsible for the overall gameplay
* Works with other team members to develop new ideas to be integrated into gameplay 
* Assists in determination of tasks for new gameplay techniques and develops estimate of time required for those tasks
* Designs, develops, implements, and debugs code for various gameplay features (AI, player control, weapons, physics, effects, scripting, multiplayer, etc.) 
* Works closely with other departments (Art, Animation, Sound, Design) to implement and incorporate gameplay features 
Come work with us onSingularityand an exciting, currently unannounced title! 
We offer a gorgeous work environment with state-of-the-art workstations, including 3d scanners and motion capture halls; an outstanding compensation and benefits package; a fun, team environment; impressively affordable living, and an exceptional quality of life!
* 3 years of experience as a gameplay programmer using C/C
* Experience with development for XBOX 360, PS3, and PC
* Worked on at least one published title
* B.S. degree in Computer Science or related field
* Strong understanding of object-oriented programming
* Creative, motivated, focused, passionate, results-oriented
* Good communicator that enjoys collaboration with other programmers
* Passion for games 
The ideal candidate will also have: 
* 
* Experience with the Unreal engine
* Experience with animation and associated tools
* M.S. degree in Computer Science or related field
* ~]]></description>
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        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Madison, WI, 53789, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Tools Programmer-Vicarious Visions]]></title>
        <description><![CDATA[Title: Tools Programmer-Vicarious Visions
Location: New York-Albany
Tools Programmer
This position is a member of our tools team and major contributor to the content development tools used throughout the company on multiple game projects.
Responsibilities
* Collaborate with artists, designers and game programmers on the requirements and design of tools
* Create and maintain content development tools for multiple game projects
* Write design documentation; document tools developed
* Debugging and optimization of software
* Participate in design and code reviews
* Follow group standards and best practices
* Assist and mentor other programmers in areas of domain expertise or specialization
* Interest in expanding knowledge of different game technologies and systems
* Define and estimate time for personal tasks; generate and track a schedule for those tasks
* Strong programming skills
* Experience in C#, C , Java or other similar language
* Experience creating GUI applications
* Knowledge of .NET a plus
* Knowledge of MAX or Maya a plus
* Very good written and verbal communication skills
* Desire and flexibility to support multiple teams is essential
* Bachelor&#39;s degree in Computer Science, or equivalent experience.
* At least 3 years professional experience in game industry or a related industry.
* Experience of all phases of the product cycle.
* Desire to mentor and assist other programmers.]]></description>
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            <industry><![CDATA[Computer Software]]></industry>
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        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Audio Programmer-Ongoing]]></title>
        <description><![CDATA[Title: Audio Programmer-Ongoing
Location: New York-Albany
Audio Programmer
Vicarious Visions, developer of numerous award winning games, includingGuitar Hero: On Tour and Marvel: Ultimate Alliance 2,is seeking a passionate, motivated, and experienced Audio Programmer.  The focus will be the research, development and maintenance of cross-platform audio systems and tools for the next generation of game consoles. This is an ideal opportunity for someone with a solid audio software background and a strong desire to apply this knowledge to the games industry.
You will be working as part of a small A\V team within the Tools &amp; Engine Department. This exciting role will require a dynamic approach to supporting multiple internal game development teams.
·     Demonstrated proficiency in C, C
·     Comprehensive understanding of audio signal processing - mixing,  sample rates, data compression, filters, reverbs, 3D positional audio, etc.
·     Strong math skills, including trigonometry and vector math.
·     Self motivated, with strong verbal and written communication skills.
·     Modern console project experience is preferred (ideally on shipped titles), as is experience with a range of tools, technologies, and platforms for sound design and audio post-production, including Vegas, Sonar, Pro Tools, MIDI Sequencers and FMOD.
A background in music or understanding of musical structure and composition is not a must but would be beneficial.
Come work with us on our exciting new titles! We offer a modern work environment, an outstanding compensation and benefits package, a fun, team environment, impressively affordable living, and an exceptional quality of life! Please apply atwww.vvisions.com
]]></description>
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        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
    <job>
        <title><![CDATA[User Interface Artist]]></title>
        <description><![CDATA[Title: User Interface Artist
Location: California-Santa Monica
The successful candidate will have a rich understanding of human-software interaction and will be highly effective at communicating complex information using simple aesthetics. The ideal candidate will be a self-starter who is capable of navigating within a large development team toget things donewith a strong desire to exceed expectations.
Responsibilities
-     Visualization:Work with the Art Director to establish the look of the game&#39;s front-end user interface, in-game HUD, and additional art content to maintain a consistent visual aesthetic across all UI assets. You understand that beyond just making assets look good, you have to provide the end user with an experience that they will enjoy for months, even years, of time spent with the game.
-     Design:Work closely with the Design Director and Systems Designers to iterate on concepts until architectural and usability requirements are met. This is where form and function meet - a strong visual style is worth nothing if the user is confused or frustrated, and you want to find the perfect balance between usability and cool visuals.
-     Implementation:Work with the Engineers to ensure that all assets appear in-game to specification and within technical constraints. It&#39;s easy to make concepts look good on paper - bringing ideas to life in the game is the bigger challenge. You want to realize your designs by getting them in-game as quickly as possible and as functional as possible.
-     Planning:Work with the Producers to prioritize your schedule and deliver assets that support the development goals of each milestone. You understand that Production is responsible for making decisions about long-term strategy, risk management, and content delivery timelines, and you want to give your Producer the best information possible to make the best project management decisions possible.
-     Iteration:Iterate on content based on usability feedback to ensure that the end-user has a seamless and intuitive experience and that all assets appear in-game with a high degree of readability. You love feedback, both positive and negative, and you seek to gather as much feedback as you can.
-     Motivation:Have a driving desire to make the best-looking and most intuitive user experience ever seen in a video game.

-     3 years experience working in visual media with a focus on user interface design
-     Game industry experience on at least 1 commercially shipped title is preferable
-     Additional experience working in a related field, such as industrial design, web design, information architecture, illustration, or motion graphics, is highly desired
-     Strong portfolio demonstrating a breadth of visual creativity with many examples that fit within the constraints of a system design, preferably one that is software-driven
-     Proficiency in standard graphic media applications, such as Photoshop, is required
-     Additional knowledge of secondary visual media applications, 3D packages, or scripting languages is a plus
-     Must demonstrate that you have a thorough understanding of the processes involved in a large-project art pipeline
-     Must be a good communicator who works well with a variety of personalities in an energetic team environment
-     Must be able to iterate quickly on concepts and deliver with a consistent degree of quality and efficiency
-     It&#39;s preferable that you have a Bachelors degree in Graphic Design, Illustration, Industrial Design OR have equivalent work experience as a Graphic Artist
-     MUST have a passion for games - multiplayer gaming is a big plus!
]]></description>
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            <industry><![CDATA[Computer Software]]></industry>
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        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Senior Manager - Finance, Commercial]]></title>
        <description><![CDATA[Title: Senior Manager - Finance, Commercial
Location: California-Santa Monica
Great Games Start with Great People! 
This is a significant time in our company&#39;s history - and one of the most exciting times to join us!
Activision Blizzard, headquartered in Santa Monica, CA, is the premier international publisher of interactive entertainment software. Activision Blizzard&#39;s portfolio includes best selling video games such as Guitar Hero, Call of Duty and Tony Hawk, as well as Spiderman, X-Men, Shrek, James Bond, and Transformers, in addition to Blizzard Entertainment&#39;s StarCraft, Diablo and the #1 subscription based massively multi-player online role-playing game, World of Warcraft.
Activision Blizzard is the umbrella organization over Activision and Blizzard Entertainment, providing corporate shared services, such as Legal, HR, Finance, IT, Accounting, Facilities and Sales.
Basic Function:
The Commercial Senior Manager, Finance is responsible for the financial planning, budgeting and ongoing performance analysis of Commercial operations for North America. This individual will establish oneself as a critical and integrated business partner to the Sales Leadership Team. Additionally, this role will actively participate on multiple teams, providing objective analysis, analyzed data, results and plans of action regarding departmental goals and objectives.

Duties and Responsibilities:  
1. Review the existing reports, control and processes throughout the North America Sales Teams and suggest key action steps needed to maximize Customers Profitability and the efficacy/efficiency of the decision making process.
2. Provide strategic decision support (ROI analysis for key business decisions). Accountable for preparation and review of post-event analysis. Track and ensure delivery of operating plan commitment. Understand sell-in and sell-through data and consumer insights to identify trends and suggest improvements.
                                                                                               
3. Ensure reporting and controls in place to monitor and project team business results. Provide financial analysis and performance insights on key results, savings initiatives, Key Performance Indicators (KPIs) and other internal management reporting.
                                                                                               
4. Lead detailed monthly and quarterly finance reviews for the Sales Leadership Team with focus on Customers Profitability. Identify key gaps and suggest related action plans needed to close gaps. 
       5. Lead efforts to improve processes and drive consistency in accounting procedures and processes used across all Customers. Maintain effective controls, processes, and procedures and audit compliance on a regular basis. 
Position Qualifications:
Minimum of 5 - 7 years experience in Finance &amp; Financial Management.

Educational Requirements: 
* BA/BS in Finance, Engineering, Economics, Math or other quantitative discipline
* MBA highly preferred.
Special Knowledge, Skills:(Tools and Technology, Technical Skills)
* Oracle &amp; Hyperion experience in a supply chain environment is preferred.

Prior Experience/Previous Positions related to current position: 
* Experience in a managerial finance role demonstrating strong technical and analytical skills and a track record of success working in a team-based environment.
* Experience within the software/gaming industry preferred.
Other Qualifications and/or Requirements: (Key competencies to be successful)
* Strong leadership, organizational, analytical and interpersonal skills are required;
* Excellent problem solving skills;
* Sound knowledge and understanding of GAAP;
* Understanding of financial statement relationships (P&amp;L, Balance Sheet, Statement of Cash Flows);
* Demonstrated competency to rapidly assess basic business operations and to effectively transfer that knowledge into relevant financial analysis to be leveraged in decision-making processes;
* Demonstrated experience in translating business strategies into tactical plans and execution of same;
* Ability to manage multiple projects simultaneously, including deadline-sensitive priorities;
* Excellent computer based analytical skills.

Physical Requirements:
The position requires the ability to perform essential job functions which may typically include sitting; walking; standing; bending; use of hands to type, handle or feel, reach with arms or hands, stoop, kneel, talk, see, hear and carry light items such as papers, notebooks, pens, etc. May also require occasional travel by car or plane.]]></description>
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            <industry><![CDATA[Computer Software]]></industry>
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        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Santa Monica, CA, 90401, USA]]></location>
    </job>
    <job>
        <title><![CDATA[Game Programmer Co-op-Ongoing]]></title>
        <description><![CDATA[Title: Game Programmer Co-op-Ongoing
Location: New York-Albany
Vicarious Visions, located in Albany, NY, has gained critical acclaim with hit titles for top brands such as Guitar Hero On Tour®, Guitar Hero Aerosmith®, Kung Fu Panda®, Tony Hawk®, and Marvel Ultimate Alliance 2®. VV games are known for pushing technical boundaries to deliver addictive gameplay and immersive art that bring favorite characters and worlds to life for portable and console gamers. VV is also home to the pioneering Intrinsic Alchemy® middleware technology and tools, which are being used to power hit titles in development at Activision and other studios worldwide. Vicarious Visions are a team of talented, energetic, and highly motivated individuals. Our people come from all areas of the globe, so we bring a very diverse mix of styles to our games. It also makes for a very cool place to work. Co-ops may work throughout the year for a minimum of 6 months. 
Responsibilities:
. Implementation of software in C  and other languages.
. Debugging of software.
. Participate in design and code reviews.
. Follow group standards and best practices.
. Seek guidance from more experienced programmers when working in new areas.
. Design and write software under the direction of the lead programmer.
. Track personal tasks and consult with the lead programmer on tasks progress.
. Document designs, tools, and code developed.
. Collaborate with artists and designers on the requirements and design of tools and systems.


. Currently pursuing a Bachelor&#39;s degree in Computer Science, or related field.
. Experience developing games for personal or class projects.
. Strong aptitude in math.
. Expert in the C  language.
. A positive attitude and desire to work on a team.
. A strong desire to understand the technical aspects of creating a game.
. Interest in expanding knowledge of different game technologies and systems
. Be prepared to provide a coding demo, preferably showing a small but complete game project.
. A passion for developing for high quality games.]]></description>
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            <industry><![CDATA[Computer Software]]></industry>
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        <expiration_date>2010-03-25</expiration_date>
        <employer><![CDATA[Activision]]></employer>
        <location><![CDATA[Albany, NY, 12260, USA]]></location>
    </job>
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